A workflow guide for planning research-based digital exhibitions and online museums from research through website implementation. It orders the work from defining the subject and writing content to structuring pages, setting visual rules, building prototypes, and recording methods.
Apply the relevant Dwi lenses together when several observed workflow problems co-occur. Select only the lenses the task needs, preserve a silent fast path for clear reversible work, and keep authority and evidence explicit. Prefer a focused module when one issue dominates.
A general-purpose workflow skill for tasks that do not match a more specific skill. It requires brainstorming, file-based planning, skill matching, and an archive step at the end.
Define and refine a long-running Codex goal before using /goal. Use when the user has a vague multi-step task, wants Codex to work autonomously toward a persistent objective, asks for a final /goal prompt, or needs structured interactive alignment on scope, success criteria, constraints, and decision checkpoints…
Route software-engineering tasks to the smallest useful workflow. Trigger for ambiguous, multi-module, risky, performance-sensitive, AI/ML, or infrastructure work; skip for trivial edits.
Multi-agent orchestration engine for complex tasks. Use when you need to break a complex query into subtasks, run them in parallel with a DAG engine, and synthesize results. Triggers on: multi-agent, parallel execution, orchestrate, DAG, decompose task, dynamic workflow.
Spec-driven work skill for projects using Kamma. Use this skill when you detect a kamma/ directory in the project, when working on tasks defined in a plan.md file, or when the user asks about threads, specs, or plans. Automatically follows the Kamma way of working.
Create a structured specification before agentic coding work. Assemble the six context types, scale rigor for prototype/internal/production tasks, produce SPEC.md, and configure focused AGENTS.md boundaries. Use when asked to write a spec, plan a feature, design an agent/system, define architecture, or create…
Propose a reviewable multi-agent workflow as a blueprint — pick and name the pattern (map-reduce, pipeline, tournament, loop-until-dry, dag), emit its shape as an agentstack-blueprint JSON block, and WAIT for the user to approve / reject / edit before authoring and running it via agentstack more workflow run.
Build and fix reliable multi-agent AI workflows for any skill level, from first-time builders to senior engineers. ALWAYS use this skill when the user asks to "build an agent", "automate" a task or workflow, wants "AI to do X for me", describes a multi-step job, mentions agents, bots, pipelines, swarms, or…
Wardley Mapping reference for a map, a positioning question or a strategic read: value-chain decomposition, evolution stages, OnlineWardleyMaps syntax, gameplay, doctrine and climatic patterns, build-versus-buy and inertia. Also loaded while a WARD artefact is being written. Not needed when the request is for a…
A product-management workflow engine that combines eight planning modules into one process. It supports tasks such as market research, competitor analysis, requirements documents, architecture, interface planning, and technical plans.
Decomposes PRDs and feature briefs into spine task packets (PROMPT.md, STATUS.md) under spine-tasks/ for autonomous execution via spine batch. Use when asked to "create a spine task", "decompose a PRD", "stage tasks for spine", "write PROMPT.md for spine", "create SP- tasks", or queue work for spine workers.
Use when writing an implementation plan in a project — wraps superpowers:writing-plans with a fresh-subagent test-rigor review loop (≤3 rounds) after the plan is written. Each round asks "what realistic failure mode would survive these tests?" and either extends the plan or marks gaps out-of-scope in a Deferred Risks…
Documento funcional resumido em português brasileiro (Cenário, RFs atômicos encadeados, UCs em passos com referência a RF e diagrama Mermaid, Impactos, Critérios de aceite para agentes de IA); analista/PO que questiona e não presume; entrevista grill-me sem rascunho até entendimento completo; grava em docs/tarefas/…
Use this skill when helping with early game concept planning before coding, especially when a user wants to evaluate, pressure-test, refine, or build a game idea using Jesse Schell's The Art of Game Design lenses. It guides a novice designer through staged questioning around intended player experience, the four…
Build a rigorous, executive-ready business case for a new product, feature, capability, or strategic investment. Covers the full lifecycle: problem framing, market and competitive teardown, sales pipeline forecasting (CAGR), itemized cost modeling (hosting, software, people), benefit quantification (new revenue…
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originalMIT
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