animate-character

animate-character is a skill for Claude Code from TamerinTECH/claude-skill-klingai-animation. It costs 59 tokens per session (2,523 once invoked), scanned A, original, MIT.

A workflow for turning a character image into an animation and then into a sprite sheet, a single image containing animation frames for web use. It can use Kling or Higgsfield to generate the video and ffmpeg to process it.

In plain words
What is it for?
It helps create character motion from a source image, choose a supported video-generation provider, convert the result from MP4 into web-ready frames, and prepare a sprite sheet.
Why use it?
It connects video generation with the file format and optimization steps needed to display an animated character in a website or game.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Good fit It helps create character motion from a source image, choose a supported video-generation provider, convert the result from MP4 into web-ready frames, and prepare a sprite sheet.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tamerintech/claude-skill-klingai-animation/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TamerinTECH/claude-skill-klingai-animation --skill skill
Clone the repo
git clone --depth 1 https://github.com/TamerinTECH/claude-skill-klingai-animation

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate-character

README.md
[![agentmods](https://agentmods.dev/badge/skills/tamerintech/claude-skill-klingai-animation/skill/github.svg)](https://agentmods.dev/skills/tamerintech/claude-skill-klingai-animation/skill)
Your own site
<a href="https://agentmods.dev/skills/tamerintech/claude-skill-klingai-animation/skill"><img src="https://agentmods.dev/badge/skills/tamerintech/claude-skill-klingai-animation/skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate-character

Your own site · 80×15
<a href="https://agentmods.dev/skills/tamerintech/claude-skill-klingai-animation/skill"><img src="https://agentmods.dev/badge/skills/tamerintech/claude-skill-klingai-animation/skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02523
Opus 5.5 $0.00024 $0.01009
Sonnet 5.5 $0.00012 $0.00505
Haiku 4.5 $0.00006 $0.00252

Measured 2mo ago against content hash ca7130c4575d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animate-character scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/generate.mjs, scripts/kling-generate.mjs, scripts/providers/higgsfield-cli.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/SKILL.md · 187 lines

How it starts

The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animate Character — Image to Sprite Sheet Pipeline

This skill takes a source character image and an animation description, generates an animated video, then converts the video into an optimized sprite sheet ready for web use.

Two video-generation backends are supported:

  • Kling direct API — JWT auth, requires KLING_ACCESS_KEY + KLING_SECRET_KEY env vars.
  • Higgsfield CLI — handles auth internally (one-time higgsfield auth login). Routes through Kling 3.0 by default but exposes 15+ other models (Seedance, Veo, Wan, Hailuo, …) via a single flag.

The dispatcher (scripts/generate.mjs) auto-detects which one to use, or the user can force a choice with --provider=kling or --provider=higgsfield.

Prerequisites

At least one of the two backends must be available:

Option A — Kling direct API:

Option B — Higgsfield CLI:

  • higgsfield CLI installed and on PATH (npm install -g @higgsfield-ai/cli or via the skills repo).
  • One-time higgsfield auth login.
  • Verify with higgsfield model list --json.

ffmpeg must also be installed (verify with ffmpeg -version).

If the user has neither configured, ask which one they'd like to use and walk them through setup. If they have both, default to Kling direct unless they specifically asked for Higgsfield.

Workflow

Step 0: Resolve the Source Image

The user may provide the image in different ways. Handle ALL of these:

  1. Path as argument — $ARGUMENTS[0] contains a file path (e.g., ./character.png). Verify the file exists, then read it.

  2. Image attached / drag-and-dropped — The user dragged an image file into Claude Code. The image is visible in the conversation but $ARGUMENTS[0] may not be a valid path. In this case:

    • You can already see the image visually — use it for analysis in Step 1.
    • You still need the file path on disk for the generation script. Check if the attachment metadata includes the original path.
    • If you cannot determine the path, ask the user: "I can see your character image. Where is the file located on disk? (e.g., ./demo/fox.png)"

Read the full file on GitHub · 187 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 187 lines · 59 tokens per session scan A ca7130c4575d

Subscribe to this mod's changes

animate-character is a skill published in the GitHub repository TamerinTECH/claude-skill-klingai-animation (11 stars, last pushed 6mo ago), licensed MIT. It adds 59 tokens to every session and 2,523 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

animate-character compared with skills from other repositories

animate-character next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
animate-characterTamerinTECH/claude-skill-klingai-animationSkill116mo agoMITA59Claude Code
asset-genhtdt/godogenSkill7.3k21d agoMITA108Claude Code, Codex
animation-blueprintkevinpbuckley/VibeUESkill8122d agoMITA68Claude Code, Codex
animation-montagekevinpbuckley/VibeUESkill8122d agoMITA71Claude Code, Codex
animsequencekevinpbuckley/VibeUESkill8122d agoMITA70Claude Code, Codex
ai-game-world-designnirholas/three.wsSkill269yesterdayApache-2.0A88Claude Code, Codex
cloudflare-durable-objectssecondsky/claude-skillsSkill2456d agoMITA43Claude Code