blender-3d-modeling

blender-3d-modeling is a skill for Claude Code from tattooinmtl/BlenderMCP_Dominator. It costs 63 tokens per session (2,750 once invoked), scanned A, original, MIT.

A guide for creating 3D models procedurally in Blender, meaning models generated from Python instructions instead of built entirely by hand.

In plain words
What is it for?
Use it to build meshes, edit geometry with Blender's mesh tools, create curves, apply modifiers, and generate landscapes, grids, and other shapes.
Why use it?
It makes repeatable geometry and large or parameter-based model changes easier to create through code.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to build meshes, edit geometry with Blender's mesh tools, create curves, apply modifiers, and generate landscapes, grids, and other shapes.

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Install with agentmods
npx agentmods add skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-3d-modeling
Clone the repo
git clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_Dominator

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,750 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02750
Opus 5 $0.00032 $0.01375
Sonnet 5 $0.00013 $0.00550
Haiku 4.5 $0.00006 $0.00275

Measured 11d ago against content hash 86caaa1a9a06, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blender-3d-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

addon/blender_mcp_addon/dominator/.claude/skills/blender-3d-modeling/SKILL.md · 353 lines

How it starts

The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender 3D Modeling

Overview

Create 3D geometry procedurally using Blender's Python API. Build meshes from vertices and faces, use bmesh for advanced editing, apply modifiers, generate curves, and create parametric or procedural models entirely from code.

Instructions

1. Create a mesh from raw vertex data

import bpy

vertices = [
    (-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0),  # bottom
    (-1, -1, 2), (1, -1, 2), (1, 1, 2), (-1, 1, 2),   # top
]
faces = [
    (0, 1, 2, 3),  # bottom
    (4, 5, 6, 7),  # top
    (0, 1, 5, 4),  # front
    (2, 3, 7, 6),  # back
    (0, 3, 7, 4),  # left
    (1, 2, 6, 5),  # right
]

mesh = bpy.data.meshes.new("CustomBox")
mesh.from_pydata(vertices, [], faces)
mesh.update()

obj = bpy.data.objects.new("CustomBox", mesh)
bpy.context.collection.objects.link(obj)

from_pydata(vertices, edges, faces) is the primary way to build meshes. Pass empty lists [] for edges or faces if not needed.

2. Use bmesh for advanced mesh editing

import bpy
import bmesh

# Create from scratch
bm = bmesh.new()

# Or edit an existing mesh
obj = bpy.context.active_object
bm = bmesh.new()
bm.from_mesh(obj.data)

# Add geometry
v1 = bm.verts.new((0, 0, 0))
v2 = bm.verts.new((1, 0, 0))
v3 = bm.verts.new((1, 1, 0))
v4 = bm.verts.new((0, 1, 0))
bm.faces.new((v1, v2, v3, v4))

# Common operations
bmesh.ops.extrude_face_region(bm, geom=bm.faces[:])
bmesh.ops.translate(bm, vec=(0, 0, 1), verts=[v for v in bm.verts if v.select])
bmesh.ops.subdivide_edges(bm, edges=bm.edges[:], cuts=2)

# Write back to mesh
bm.to_mesh(obj.data)
bm.free()
obj.data.update()

Always call bm.free() when done to release memory.

3. Apply modifiers programmatically

import bpy

obj = bpy.context.active_object

# Subdivision Surface
sub = obj.modifiers.new(name="Subdivision", type='SUBSURF')
sub.levels = 2
sub.render_levels = 3

# Mirror
mirror = obj.modifiers.new(name="Mirror", type='MIRROR')
mirror.use_axis = (True, False, False)
mirror.use_clip = True

# Array
array = obj.modifiers.new(name="Array", type='ARRAY')
array.count = 5
array.relative_offset_displace = (1.1, 0, 0)

# Boolean
bool_mod = obj.modifiers.new(name="Boolean", type='BOOLEAN')
bool_mod.operation = 'DIFFERENCE'
bool_mod.object = bpy.data.objects["Cutter"]

# Solidify
solid = obj.modifiers.new(name="Solidify", type='SOLIDIFY')
solid.thickness = 0.1

# Bevel
bevel = obj.modifiers.new(name="Bevel", type='BEVEL')
bevel.width = 0.05
bevel.segments = 3

# Apply a modifier permanently
bpy.context.view_layer.objects.active = obj
bpy.ops.object.modifier_apply(modifier="Subdivision")

Read the full file on GitHub · 353 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 353 lines · 63 tokens per session scan A 86caaa1a9a06

Subscribe to this mod's changes

blender-3d-modeling is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (0 stars, last pushed 15d ago), licensed MIT. It adds 63 tokens to every session and 2,750 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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