Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-3d-modelinggit clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_DominatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-3d-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.02750 |
| Opus 5 | $0.00032 | $0.01375 |
| Sonnet 5 | $0.00013 | $0.00550 |
| Haiku 4.5 | $0.00006 | $0.00275 |
Grade A, and why
blender-3d-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender 3D Modeling
Overview
Create 3D geometry procedurally using Blender's Python API. Build meshes from vertices and faces, use bmesh for advanced editing, apply modifiers, generate curves, and create parametric or procedural models entirely from code.
Instructions
1. Create a mesh from raw vertex data
import bpy
vertices = [
(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), # bottom
(-1, -1, 2), (1, -1, 2), (1, 1, 2), (-1, 1, 2), # top
]
faces = [
(0, 1, 2, 3), # bottom
(4, 5, 6, 7), # top
(0, 1, 5, 4), # front
(2, 3, 7, 6), # back
(0, 3, 7, 4), # left
(1, 2, 6, 5), # right
]
mesh = bpy.data.meshes.new("CustomBox")
mesh.from_pydata(vertices, [], faces)
mesh.update()
obj = bpy.data.objects.new("CustomBox", mesh)
bpy.context.collection.objects.link(obj)
from_pydata(vertices, edges, faces) is the primary way to build meshes. Pass empty lists [] for edges or faces if not needed.
2. Use bmesh for advanced mesh editing
import bpy
import bmesh
# Create from scratch
bm = bmesh.new()
# Or edit an existing mesh
obj = bpy.context.active_object
bm = bmesh.new()
bm.from_mesh(obj.data)
# Add geometry
v1 = bm.verts.new((0, 0, 0))
v2 = bm.verts.new((1, 0, 0))
v3 = bm.verts.new((1, 1, 0))
v4 = bm.verts.new((0, 1, 0))
bm.faces.new((v1, v2, v3, v4))
# Common operations
bmesh.ops.extrude_face_region(bm, geom=bm.faces[:])
bmesh.ops.translate(bm, vec=(0, 0, 1), verts=[v for v in bm.verts if v.select])
bmesh.ops.subdivide_edges(bm, edges=bm.edges[:], cuts=2)
# Write back to mesh
bm.to_mesh(obj.data)
bm.free()
obj.data.update()
Always call bm.free() when done to release memory.
3. Apply modifiers programmatically
import bpy
obj = bpy.context.active_object
# Subdivision Surface
sub = obj.modifiers.new(name="Subdivision", type='SUBSURF')
sub.levels = 2
sub.render_levels = 3
# Mirror
mirror = obj.modifiers.new(name="Mirror", type='MIRROR')
mirror.use_axis = (True, False, False)
mirror.use_clip = True
# Array
array = obj.modifiers.new(name="Array", type='ARRAY')
array.count = 5
array.relative_offset_displace = (1.1, 0, 0)
# Boolean
bool_mod = obj.modifiers.new(name="Boolean", type='BOOLEAN')
bool_mod.operation = 'DIFFERENCE'
bool_mod.object = bpy.data.objects["Cutter"]
# Solidify
solid = obj.modifiers.new(name="Solidify", type='SOLIDIFY')
solid.thickness = 0.1
# Bevel
bevel = obj.modifiers.new(name="Bevel", type='BEVEL')
bevel.width = 0.05
bevel.segments = 3
# Apply a modifier permanently
bpy.context.view_layer.objects.active = obj
bpy.ops.object.modifier_apply(modifier="Subdivision")
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 353 lines · 63 tokens per session scan A 86caaa1a9a06
blender-3d-modeling is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (0 stars, last pushed 15d ago), licensed MIT. It adds 63 tokens to every session and 2,750 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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