Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_Dominatornpx agentmods add skills/tattooinmtl/blendermcp_dominator/testingWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/testing)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/testing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/testing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/testing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00924 |
| Opus 5.5 | $0.00010 | $0.00370 |
| Sonnet 5.5 | $0.00005 | $0.00185 |
| Haiku 4.5 | $0.00002 | $0.00092 |
Grade A, and why
testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Testing Skill
Testing patterns for OpenCivilizations game.
Test Structure
client/
__tests__/ # Client-side tests
game/ # Game logic tests
ui/ # UI component tests
server/
__tests__/ # Server-side tests
rooms/ # Room logic tests
mechanics/ # Game mechanics tests
shared/
__tests__/ # Shared utility tests
Running Tests
# All tests
npm test
# Client tests only
npm run test:client
# Server tests only
npm run test:server
# Watch mode
npm run test:watch
# Specific test file
npm test -- path/to/test.spec.ts
Test Patterns
Game Mechanics (Server)
import { calculateResources } from '../mechanics/resources';
describe('Resource Calculation', () => {
it('calculates gold production based on time elapsed', () => {
const player = { gold: 0, lastUpdate: Date.now() - 3600000 };
const farms = [{ productionRate: 10 }];
const result = calculateResources(player, farms);
expect(result.gold).toBe(10); // 1 hour * 10/hour
});
});
Colyseus Room (Server)
import { ColyseusTestServer } from '@colyseus/testing';
import { GameRoom } from '../rooms/GameRoom';
describe('GameRoom', () => {
let colyseus: ColyseusTestServer;
beforeAll(async () => {
colyseus = new ColyseusTestServer();
await colyseus.listen(2567);
});
afterAll(() => colyseus.shutdown());
it('creates building when player has resources', async () => {
const room = await colyseus.createRoom('game', {});
const client = await colyseus.connectTo(room);
client.send('build', { type: 'farm', x: 5, y: 5 });
await room.waitForNextPatch();
expect(room.state.buildings.length).toBe(1);
});
});
Pathfinding (Client)
import { findPath } from '../systems/pathfinding';
describe('Pathfinding', () => {
it('finds path around obstacles', () => {
const grid = createGrid(10, 10);
grid[5][5].walkable = false; // obstacle
const path = findPath(grid, { x: 0, y: 0 }, { x: 9, y: 9 });
expect(path).not.toContain({ x: 5, y: 5 });
expect(path[path.length - 1]).toEqual({ x: 9, y: 9 });
});
});
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 140 lines · 24 tokens per session scan A 017af54a6261
testing is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (1 stars, last pushed 2mo ago), licensed MIT. It adds 24 tokens to every session and 924 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
testing compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| testingtattooinmtl/BlenderMCP_Dominator | Skill | 1 | 2mo ago | MIT | A | 24 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 20d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.8k | 11d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 10d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |