testing

testing is a skill for Claude Code from tattooinmtl/BlenderMCP_Dominator. It costs 24 tokens per session (924 once invoked), scanned A, original, MIT.

A testing guide for the OpenCivilizations game client, server, and shared code.

In plain words
What is it for?
Use it to test game mechanics, client interfaces, server rooms, and shared utilities with commands for all tests, one side of the game, watch mode, or a specific test file.
Why use it?
It shows where tests belong and how to run focused or complete test suites when changing game behavior.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import { calculateResources } from '../mechanics/resources';.

Good fit Use it to test game mechanics, client interfaces, server rooms, and shared utilities with commands for all tests, one side of the game, watch mode, or a specific test file.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_Dominator
agentmods
npx agentmods add skills/tattooinmtl/blendermcp_dominator/testing

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/testing/github.svg)](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/testing)
Your own site
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/testing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/testing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for testing

Your own site · 80×15
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/testing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 924 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00924
Opus 5.5 $0.00010 $0.00370
Sonnet 5.5 $0.00005 $0.00185
Haiku 4.5 $0.00002 $0.00092

Measured 2mo ago against content hash 017af54a6261, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

addon/blender_mcp_addon/dominator/.claude/skills/testing/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Testing Skill

Testing patterns for OpenCivilizations game.

Test Structure

client/
  __tests__/        # Client-side tests
    game/           # Game logic tests
    ui/             # UI component tests

server/
  __tests__/        # Server-side tests
    rooms/          # Room logic tests
    mechanics/      # Game mechanics tests

shared/
  __tests__/        # Shared utility tests

Running Tests

# All tests
npm test

# Client tests only
npm run test:client

# Server tests only
npm run test:server

# Watch mode
npm run test:watch

# Specific test file
npm test -- path/to/test.spec.ts

Test Patterns

Game Mechanics (Server)

import { calculateResources } from '../mechanics/resources';

describe('Resource Calculation', () => {
  it('calculates gold production based on time elapsed', () => {
    const player = { gold: 0, lastUpdate: Date.now() - 3600000 };
    const farms = [{ productionRate: 10 }];

    const result = calculateResources(player, farms);

    expect(result.gold).toBe(10); // 1 hour * 10/hour
  });
});

Colyseus Room (Server)

import { ColyseusTestServer } from '@colyseus/testing';
import { GameRoom } from '../rooms/GameRoom';

describe('GameRoom', () => {
  let colyseus: ColyseusTestServer;

  beforeAll(async () => {
    colyseus = new ColyseusTestServer();
    await colyseus.listen(2567);
  });

  afterAll(() => colyseus.shutdown());

  it('creates building when player has resources', async () => {
    const room = await colyseus.createRoom('game', {});
    const client = await colyseus.connectTo(room);

    client.send('build', { type: 'farm', x: 5, y: 5 });

    await room.waitForNextPatch();
    expect(room.state.buildings.length).toBe(1);
  });
});

Pathfinding (Client)

import { findPath } from '../systems/pathfinding';

describe('Pathfinding', () => {
  it('finds path around obstacles', () => {
    const grid = createGrid(10, 10);
    grid[5][5].walkable = false; // obstacle

    const path = findPath(grid, { x: 0, y: 0 }, { x: 9, y: 9 });

    expect(path).not.toContain({ x: 5, y: 5 });
    expect(path[path.length - 1]).toEqual({ x: 9, y: 9 });
  });
});

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 140 lines · 24 tokens per session scan A 017af54a6261

Subscribe to this mod's changes

testing is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (1 stars, last pushed 2mo ago), licensed MIT. It adds 24 tokens to every session and 924 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

testing compared with skills from other repositories

testing next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
testingtattooinmtl/BlenderMCP_DominatorSkill12mo agoMITA24Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill37k20d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill7.8k11d agoApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.2k2d agoMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.5kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k10d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex