Hypersomnia is an open-source multiplayer top-down shooter built in C++ without a game engine. Players use it for online duels, team battles, and creating or testing maps with its in-game editor.
Borrowing it
Nothing to install: this file belongs to TeamHypersomnia/Hypersomnia. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/TeamHypersomnia/Hypersomnia/master/.claude/skills/local-testing/SKILL.mdgit clone --depth 1 https://github.com/TeamHypersomnia/HypersomniaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/teamhypersomnia/hypersomnia/local-testing)<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/local-testing"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/local-testing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/local-testing"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/local-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00202 | $0.09709 |
| Opus 5.5 | $0.00081 | $0.03884 |
| Sonnet 5.5 | $0.00040 | $0.01942 |
| Haiku 4.5 | $0.00020 | $0.00971 |
Grade A, and why
local-testing scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
from it does); `curl -b "$cookie"` then reaches `/link_key/start?state=..&t=..&key=..&sig=..` (the confirm page) and a POST of The source is not reproduced here
Licensed AGPL-3.0
The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/bots_match.sh 228 B runs code
- scripts/broker.sh 2.4 KB runs code
- scripts/build_headless_ubuntu_container.sh 2.1 KB runs code
- scripts/build_headless_ubuntu2204.sh 3.7 KB runs code
- scripts/build_web.sh 1.6 KB runs code
- scripts/check_environment_variables.sh 1.9 KB runs code
- scripts/connect_filmstrip.sh 1.1 KB runs code
- scripts/crazygames_cert_test.py 2.9 KB runs code
- scripts/crazygames_sdk_stub.py 2.2 KB runs code
- scripts/fake_steam_session.py 1.5 KB runs code
- scripts/focus_bounce.py 1.2 KB runs code
- scripts/hold_keys.py 1.7 KB runs code
- scripts/identity_ui/browser_sign_in.sh 1.5 KB runs code
- scripts/identity_ui/fake_bin/xdg-open 186 B
- scripts/identity_ui/fake_bin/zenity 333 B
- scripts/identity_ui/imgui_big.ini 201 B
- scripts/identity_ui/link_key.py 1.5 KB runs code
- scripts/identity_ui/slow_broker.py 1.2 KB runs code
- scripts/identity_ui/srv.sh 1.6 KB runs code
- scripts/identity_ui/ui.sh 2.4 KB runs code
- scripts/link_flow_test.py 14 KB runs code
- scripts/local_stack.sh 4.0 KB runs code
- scripts/prepare_web.sh 2.8 KB runs code
- scripts/pw_driver.js 4.0 KB runs code
- scripts/regression.sh 5.8 KB runs code
- scripts/remote_e2e/backend.sh 2.6 KB runs code
- scripts/remote_e2e/community.sh 2.8 KB runs code
- scripts/remote_e2e/db.sh 1.3 KB runs code
- scripts/remote_e2e/fake_steam_session.sh 1.5 KB runs code
- scripts/remote_e2e/match.sh 2.8 KB runs code
- scripts/remote_e2e/official.sh 2.1 KB runs code
- scripts/remote_e2e/regression_remote.sh 6.1 KB runs code
- scripts/remote_e2e/run_match.sh 3.9 KB runs code
- scripts/scenario_admin.sh 4.3 KB runs code
- scripts/scenario_crazygames.sh 3.7 KB runs code
- scripts/scenario_demo.sh 2.3 KB runs code
- scripts/scenario_disconnects.sh 5.6 KB runs code
- scripts/scenario_keys.sh 4.6 KB runs code
- scripts/scenario_lan_favorite.sh 4.0 KB runs code
- scripts/scenario_map_download.sh 2.7 KB runs code
- scripts/scenario_menu_mmr.sh 1.3 KB runs code
- scripts/scenario_outage.sh 2.6 KB runs code
- scripts/scenario_password_limit.sh 1.5 KB runs code
- scripts/scenario_ranked_corners.sh 9.7 KB runs code
- scripts/scenario_ranked_report.sh 8.8 KB runs code
- scripts/scenario_steam.sh 2.4 KB runs code
- scripts/scenario_tournament.sh 86 KB runs code
- scripts/scenario_web_firefox.sh 6.2 KB runs code
- scripts/scenario_webrtc_crowd.sh 2.4 KB runs code
- scripts/scenario_webrtc_ranked.sh 3.5 KB runs code
- scripts/slow_http.py 1.4 KB runs code
- scripts/soak/build_soak.sh 439 B runs code
- scripts/soak/scenario_handshake_limit.sh 1.7 KB runs code
- scripts/soak/soak_netcode.sh 2.9 KB runs code
- scripts/soak/soak_webrtc.sh 3.5 KB runs code
- scripts/soak/soak.c 3.5 KB
- scripts/steam_tickets.py 2.1 KB runs code
- scripts/test_env.sh 485 B runs code
- scripts/webserve.py 2.2 KB runs code
- scripts/xinput.py 5.0 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +1 lines ad9e217d1b3b
- 4d ago Changed 30fe86006eb4
- 5d ago Changed · +2 lines 0bc4c7d96e01
- 9d ago Changed ac3059c3be70
- 10d ago Changed · +30 lines · +41 tokens per session 2de3bcba3926
- 11d ago Changed · +133 lines · +4 tokens per session 5a60effbd561
- 17d ago First seen · 163 lines · 157 tokens per session scan A 4e75e55d4c4f
local-testing is a skill published in the GitHub repository TeamHypersomnia/Hypersomnia (1,704 stars, last pushed 2d ago), licensed AGPL-3.0. It adds 202 tokens to every session and 9,709 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.
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