blockworld: Skill for Claude Code

.claude/skills/castle/SKILL.md

castle is a skill for Claude Code from techleadhd/blockworld. It costs 62 tokens per session (1,447 once invoked), scanned A, original, no licence file.

A block-based fairytale castle builder for Blockworld, a grid world made from simple shapes and materials. It creates structures with spires, turrets, a central keep, banners, and gold finials.

In plain words
What is it for?
Use it to build a castle, palace, fortress, or stronghold in Blockworld.
Why use it?
It removes the need to design and assemble a detailed fantasy castle by hand in the Blockworld grid.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is techleadhd/blockworld's own configuration. It tells Claude Code how to work on blockworld itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything blockworld configures →

Reuse

Borrowing it

Nothing to install: this file belongs to techleadhd/blockworld. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/techleadhd/blockworld/main/.claude/skills/castle/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/techleadhd/blockworld

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for castle

README.md
[![agentmods](https://agentmods.dev/badge/skills/techleadhd/blockworld/castle/github.svg)](https://agentmods.dev/skills/techleadhd/blockworld/castle)
Your own site
<a href="https://agentmods.dev/skills/techleadhd/blockworld/castle"><img src="https://agentmods.dev/badge/skills/techleadhd/blockworld/castle/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for castle

Your own site · 80×15
<a href="https://agentmods.dev/skills/techleadhd/blockworld/castle"><img src="https://agentmods.dev/badge/skills/techleadhd/blockworld/castle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,447 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01447
Opus 5.5 $0.00025 $0.00579
Sonnet 5.5 $0.00012 $0.00289
Haiku 4.5 $0.00006 $0.00145

Measured 2mo ago against content hash 5e0b72df697e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

castle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/castle/SKILL.md · 145 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 145 lines · 62 tokens per session scan A 5e0b72df697e

Subscribe to this mod's changes

castle is a skill published in the GitHub repository techleadhd/blockworld (21 stars, last pushed 4mo ago), with no licence file. It adds 62 tokens to every session and 1,447 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

castle compared with skills from other repositories

castle next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
castletechleadhd/blockworldSkill214mo agononeA62Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill38kyesterdayMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill8.2ktodayApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.4k4d agoMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.7ktodayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k13d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex