03-game-mechanics

03-game-mechanics is a skill for Claude Code, Codex from thaolst/ai-growth-prompts. It costs 0 tokens per session (2,026 once invoked), scanned A, original, MIT.

A guide for designing games and other interactions in a loyalty program or app campaign. It matches the complexity of the mechanic to the campaign level, such as S or M, and the available channels and budget.

In plain words
What is it for?
Use it to propose several engagement mechanics, choose suitable complexity, and account for current participation, user behavior, development limits, and launch timing.
Why use it?
It helps avoid designing an interaction that is too complex for the delivery time, budget, or available app features. It also focuses the design on a stated user problem and audience.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to propose several engagement mechanics, choose suitable complexity, and account for current participation, user behavior, development limits, and launch timing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/thaolst/ai-growth-prompts/03-game-mechanics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add thaolst/ai-growth-prompts --skill 03-game-mechanics
Clone the repo
git clone --depth 1 https://github.com/thaolst/ai-growth-prompts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 03-game-mechanics

README.md
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Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,026 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02026
Opus 5 $0.00000 $0.01013
Sonnet 5 $0.00000 $0.00405
Haiku 4.5 $0.00000 $0.00203

Measured 12d ago against content hash 74a5b0687c96, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

03-game-mechanics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

03-game-mechanics/SKILL.md · 217 lines

How it starts

The opening of the file, as written. The whole thing — 217 lines — stays where its author put it; the contents beside it link to each section on GitHub.

03 · Game mechanics & tương tác

Game và engagement mechanic - thường dùng nhất ở cấp M, nơi ngân sách hỗ trợ độ phức tạp. Ở cấp S, mechanic cần đơn giản và tự hoạt động được trong in-app.

Prompt 07 · Thiết kế game mechanic theo cấp độ

Khi nào dùng: Cần xây hoặc đề xuất game mechanic. Ở cấp M (ngân sách lớn hơn, kênh paid), mechanic phức tạp hơn khả thi. Ở cấp S, phải đủ đơn giản để chạy chỉ với in-app.

Cần thiết kế game mechanic cho loyalty program.

Cấp độ: [S / M / L / XL]
Ngân sách: [ước lượng]

Ràng buộc cấp độ:
- S: mechanic phải chạy hoàn toàn trong app, không có paid reach,
      asset = content + design (không concept creative)
- M: có thể thêm 1–2 kênh paid để kéo user vào,
      có comm planning và media layer

Bối cảnh:
- Hiện có gì: [mô tả game hoặc tính năng hiện tại]
- Tỉ lệ tương tác hiện tại: [% MAU tương tác mỗi tháng]
- Vấn đề chính: [vd: user vào một lần rồi không quay lại /
                 chỉ redeem, không chơi game]
- Ràng buộc: [vd: không có dev sprint lớn /
              phải launch trong prep timeline của cấp độ này]

Audience mục tiêu:
- [Họ là ai và hành vi hiện tại]

Đề xuất:
1. 3 mechanic - phù hợp độ phức tạp của [S/M]
   S: đơn giản, in-house creative làm trong 3–6 tuần
   M: có thể layered hơn, supported by comm planning
2. Mỗi mechanic: user flow, return loop, chi phí điểm ước tính
3. Mechanic nào phù hợp nhất với cấp độ và audience - tại sao
4. Rủi ro và cách giảm thiểu trong ràng buộc của cấp độ
5. Metrics theo dõi ở ngày 14 và ngày 30

Prompt 08 · Tìm friction trong game đang chạy

Khi nào dùng: Game đã live, engagement thấp hơn kỳ vọng, cần chẩn đoán nhanh.

Cấp độ game: [S / M / L / XL]

Funnel:
Bước 1 – [tên]: [users / %]
Bước 2 – [tên]: [users / %]
Bước 3 – [tên]: [users / %]
Hoàn thành: [users / %]

Bối cảnh:
- Thời gian trung bình từ vào đến hoàn thành: [nếu biết]
- Session length: [ngắn / vừa / dài]

Phân tích:
1. Bước nào mất nhiều user nhất?
2. 3 giả thuyết - cụ thể cho mechanic, không chung chung
3. Test nhanh nhất cho mỗi giả thuyết trong ràng buộc [S/M]:
   - S: đổi copy / điều chỉnh reward / đơn giản hóa flow (không paid boost)
   - M: có thể test với paid traffic push để cô lập biến
4. Quick win trong tuần này không cần dev change lớn?

Read the full file on GitHub · 217 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 217 lines · 0 tokens per session scan A 74a5b0687c96

Subscribe to this mod's changes

03-game-mechanics is a skill published in the GitHub repository thaolst/ai-growth-prompts (11 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,026 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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