Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/thearcforge/uniclaude/unity-reviewernpx skills add TheArcForge/UniClaude --skill unity-reviewergit clone --depth 1 https://github.com/TheArcForge/UniClaudeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thearcforge/uniclaude/unity-reviewer)<a href="https://agentmods.dev/skills/thearcforge/uniclaude/unity-reviewer"><img src="https://agentmods.dev/badge/skills/thearcforge/uniclaude/unity-reviewer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00043 | $0.01781 |
| Opus 5 | $0.00022 | $0.00890 |
| Sonnet 5 | $0.00009 | $0.00356 |
| Haiku 4.5 | $0.00004 | $0.00178 |
Grade A, and why
unity-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 273 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Code Reviewer
Run through these checks after modifying or creating C# scripts. Organized by severity.
Critical (Will Break at Runtime)
CHECK: Missing Event Unsubscription
Wrong (common default):
void OnEnable() {
GameEvents.OnPlayerDied += HandlePlayerDied;
}
// No OnDisable — listener persists after destroy, causes NullReferenceException
Right:
void OnEnable() {
GameEvents.OnPlayerDied += HandlePlayerDied;
}
void OnDisable() {
GameEvents.OnPlayerDied -= HandlePlayerDied;
}
Why it matters: Leaked subscriptions cause NullReferenceExceptions when the destroyed object's method is called. One of the most common Unity bugs.
CHECK: Unity Fake Null
Wrong (common default):
var go = GetComponent<SomeComponent>();
var result = go?.DoThing(); // C# null check — DOES NOT catch Unity destroyed objects
Right:
var go = GetComponent<SomeComponent>();
if (go != null) go.DoThing(); // Unity's == override catches destroyed objects
Why it matters: Unity overrides == to return true for destroyed objects, but C#'s ?. and ?? bypass this override. Object appears non-null to C# but is actually destroyed.
CHECK: Accessing Unity API from Background Thread
Wrong:
async Task LoadDataAsync() {
var data = await FetchFromServer();
transform.position = data.position; // CRASH: not on main thread
}
Right:
async Task LoadDataAsync() {
var data = await FetchFromServer();
await Awaitable.MainThreadAsync(); // Switch back to main thread
transform.position = data.position;
}
Why it matters: Unity API is not thread-safe. Accessing transforms, GameObjects, or components from a background thread causes crashes or silent corruption.
CHECK: Destroy vs DestroyImmediate
Wrong:
void CleanUp() {
DestroyImmediate(gameObject); // Dangerous outside editor scripts
}
Right:
void CleanUp() {
Destroy(gameObject); // Deferred to end of frame, safe
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 273 lines · 43 tokens per session scan A 837f2fd66972
unity-reviewer is a skill published in the GitHub repository TheArcForge/UniClaude (51 stars, last pushed 3mo ago), licensed MIT. It adds 43 tokens to every session and 1,781 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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