Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tjboudreaux/cc-plugin-unity-gamedev --skill tools-unity-primetweengit clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedevWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-primetween)<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-primetween"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-primetween/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-primetween"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-primetween.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.03273 |
| Opus 5 | $0.00012 | $0.01636 |
| Sonnet 5 | $0.00005 | $0.00655 |
| Haiku 4.5 | $0.00002 | $0.00327 |
Grade A, and why
tools-unity-primetween scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to tools-unity-primetween — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 500 lines — stays where its author put it; the contents beside it link to each section on GitHub.
PrimeTween
Overview
PrimeTween is a high-performance tweening library for Unity with zero allocations and excellent performance. This skill covers common patterns for UI animations, gameplay effects, and sequencing.
When to Use
- UI animations (fade, scale, move)
- Gameplay animations (damage numbers, pickups)
- Camera effects
- Value interpolation
- Complex animation sequences
Basic Tweens
Transform Tweens
using PrimeTween;
public class TransformAnimator : MonoBehaviour
{
public void MoveToPosition(Vector3 target, float duration)
{
Tween.Position(transform, target, duration);
}
public void MoveWithEase(Vector3 target, float duration, Ease ease)
{
Tween.Position(transform, target, duration, ease);
}
public void ScalePunch()
{
Tween.Scale(transform, 1.2f, 0.1f, Ease.OutQuad)
.Chain(Tween.Scale(transform, 1f, 0.2f, Ease.OutElastic));
}
public void Rotate360(float duration)
{
Tween.Rotation(transform, Quaternion.Euler(0, 360, 0), duration)
.SetRelative();
}
public void ShakePosition(float intensity, float duration)
{
Tween.ShakeLocalPosition(transform, intensity, duration);
}
}
UI Tweens
public class UIAnimator : MonoBehaviour
{
[SerializeField] private CanvasGroup _canvasGroup;
[SerializeField] private RectTransform _rectTransform;
public Tween FadeIn(float duration = 0.3f)
{
_canvasGroup.alpha = 0f;
return Tween.Alpha(_canvasGroup, 1f, duration, Ease.OutQuad);
}
public Tween FadeOut(float duration = 0.2f)
{
return Tween.Alpha(_canvasGroup, 0f, duration, Ease.InQuad);
}
public Tween SlideIn(Vector2 fromOffset, float duration = 0.3f)
{
Vector2 targetPos = _rectTransform.anchoredPosition;
_rectTransform.anchoredPosition = targetPos + fromOffset;
return Tween.UIAnchoredPosition(_rectTransform, targetPos, duration, Ease.OutCubic);
}
public Tween PopIn(float duration = 0.4f)
{
_rectTransform.localScale = Vector3.zero;
return Tween.Scale(_rectTransform, 1f, duration, Ease.OutBack);
}
public Tween PopOut(float duration = 0.2f)
{
return Tween.Scale(_rectTransform, 0f, duration, Ease.InBack);
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 500 lines · 23 tokens per session scan A 033340cdf6c1
tools-unity-primetween is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (8 stars, last pushed 7mo ago), licensed MIT. It adds 23 tokens to every session and 3,273 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-primetween, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.