Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tjboudreaux/cc-plugin-unity-gamedev --skill tools-unity-vcontainergit clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedevWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer)<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.02642 |
| Opus 5 | $0.00012 | $0.01321 |
| Sonnet 5 | $0.00005 | $0.00528 |
| Haiku 4.5 | $0.00002 | $0.00264 |
Grade A, and why
tools-unity-vcontainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to tools-unity-vcontainer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 529 lines — stays where its author put it; the contents beside it link to each section on GitHub.
VContainer Dependency Injection
Overview
VContainer is a lightweight, fast DI container for Unity. This skill covers registration patterns, lifecycle management, and common pitfalls that cause crashes.
When to Use
- Setting up dependency injection in Unity
- Creating scoped containers for features/states
- Debugging VContainerException crashes
- Writing testable Unity code
- Managing service lifetimes
Installation
// Package Manager
// Add to manifest.json:
"jp.hadashikick.vcontainer": "https://github.com/hadashiA/VContainer.git?path=VContainer/Assets/VContainer#1.15.4"
Core Concepts
Lifetime Types
| Lifetime | Description | Use Case |
|---|---|---|
Singleton |
One instance per container | Global services, managers |
Scoped |
One instance per scope | Feature-specific services |
Transient |
New instance every resolve | Factories, short-lived objects |
Critical: Singleton in a child scope is actually scoped to that child, not truly global!
Registration Patterns
Basic Registration
public class GameInstaller : LifetimeScope
{
protected override void Configure(IContainerBuilder builder)
{
// Interface to implementation
builder.Register<IPlayerService, PlayerService>(Lifetime.Singleton);
// Concrete type
builder.Register<GameManager>(Lifetime.Singleton);
// With interfaces
builder.Register<AudioSystem>(Lifetime.Singleton)
.AsImplementedInterfaces()
.AsSelf();
}
}
Instance Registration
protected override void Configure(IContainerBuilder builder)
{
// Pre-existing instance
builder.RegisterInstance(existingService);
// ScriptableObject from Resources
var config = Resources.Load<GameConfig>("GameConfig");
builder.RegisterInstance(config);
// Component on same GameObject
builder.RegisterComponent(GetComponent<AudioSource>());
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 529 lines · 24 tokens per session scan A 18625541004c
tools-unity-vcontainer is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (8 stars, last pushed 7mo ago), licensed MIT. It adds 24 tokens to every session and 2,642 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-vcontainer, differing in 0 lines, and is treated as a copy.
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