tools-unity-vcontainer

tools-unity-vcontainer is a skill for Claude Code from tjboudreaux/cc-plugin-unity-gamedev. It costs 24 tokens per session (2,642 once invoked), scanned A, a copy of tools-unity-vcontainer, MIT.

A guide to VContainer, a dependency-injection tool for Unity games and applications. Dependency injection supplies classes with the services they need instead of making them create those services themselves.

In plain words
What is it for?
Use it to register services, create feature-specific scopes, manage singleton, scoped, and transient lifetimes, debug crashes, and write testable Unity code.
Why use it?
It helps prevent service-lifetime mistakes and VContainer errors while keeping Unity code easier to test and organize.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the unity-gamedev plugin — 21 skills shipped together

Good fit Use it to register services, create feature-specific scopes, manage singleton, scoped, and transient lifetimes, debug crashes, and write testable Unity code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tjboudreaux/cc-plugin-unity-gamedev --skill tools-unity-vcontainer
Clone the repo
git clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedev

Made for: Claude Code.

Or install unity-gamedev, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-vcontainer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,642 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.02642
Opus 5 $0.00012 $0.01321
Sonnet 5 $0.00005 $0.00528
Haiku 4.5 $0.00002 $0.00264

Measured 9d ago against content hash 18625541004c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

tools-unity-vcontainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to tools-unity-vcontainer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/tools-unity-vcontainer/SKILL.md · 529 lines

How it starts

The opening of the file, as written. The whole thing — 529 lines — stays where its author put it; the contents beside it link to each section on GitHub.

VContainer Dependency Injection

Overview

VContainer is a lightweight, fast DI container for Unity. This skill covers registration patterns, lifecycle management, and common pitfalls that cause crashes.

When to Use

  • Setting up dependency injection in Unity
  • Creating scoped containers for features/states
  • Debugging VContainerException crashes
  • Writing testable Unity code
  • Managing service lifetimes

Installation

// Package Manager
// Add to manifest.json:
"jp.hadashikick.vcontainer": "https://github.com/hadashiA/VContainer.git?path=VContainer/Assets/VContainer#1.15.4"

Core Concepts

Lifetime Types

Lifetime Description Use Case
Singleton One instance per container Global services, managers
Scoped One instance per scope Feature-specific services
Transient New instance every resolve Factories, short-lived objects

Critical: Singleton in a child scope is actually scoped to that child, not truly global!

Registration Patterns

Basic Registration

public class GameInstaller : LifetimeScope
{
    protected override void Configure(IContainerBuilder builder)
    {
        // Interface to implementation
        builder.Register<IPlayerService, PlayerService>(Lifetime.Singleton);
        
        // Concrete type
        builder.Register<GameManager>(Lifetime.Singleton);
        
        // With interfaces
        builder.Register<AudioSystem>(Lifetime.Singleton)
            .AsImplementedInterfaces()
            .AsSelf();
    }
}

Instance Registration

protected override void Configure(IContainerBuilder builder)
{
    // Pre-existing instance
    builder.RegisterInstance(existingService);
    
    // ScriptableObject from Resources
    var config = Resources.Load<GameConfig>("GameConfig");
    builder.RegisterInstance(config);
    
    // Component on same GameObject
    builder.RegisterComponent(GetComponent<AudioSource>());
}

Read the full file on GitHub · 529 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 529 lines · 24 tokens per session scan A 18625541004c

Subscribe to this mod's changes

tools-unity-vcontainer is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (8 stars, last pushed 7mo ago), licensed MIT. It adds 24 tokens to every session and 2,642 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-vcontainer, differing in 0 lines, and is treated as a copy.