tools-unity-wwise

tools-unity-wwise is a skill for Claude Code from tjboudreaux/cc-plugin-unity-gamedev. It costs 29 tokens per session (3,553 once invoked), scanned A, a copy of tools-unity-wwise, MIT.

A guide for connecting Wwise, an audio-production system, to Unity, a game-development tool. It describes playing sounds, loading sound banks, controlling audio parameters, handling 3D position, and receiving callbacks.

In plain words
What is it for?
Use it to integrate sound effects and music, load and unload Wwise sound banks, control dynamic audio values, add spatial audio, and respond to audio events.
Why use it?
It gives Unity projects a consistent way to manage game audio and the data needed to play it. It also helps coordinate bank loading and prevent repeated loading of the same bank.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the unity-gamedev plugin — 21 skills shipped together

Good fit Use it to integrate sound effects and music, load and unload Wwise sound banks, control dynamic audio values, add spatial audio, and respond to audio events.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-wwise
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tjboudreaux/cc-plugin-unity-gamedev --skill tools-unity-wwise
Clone the repo
git clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedev

Made for: Claude Code.

Or install unity-gamedev, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

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README.md
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Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.03553
Opus 5 $0.00015 $0.01776
Sonnet 5 $0.00006 $0.00711
Haiku 4.5 $0.00003 $0.00355

Measured 11d ago against content hash 436991da32f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

tools-unity-wwise scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to tools-unity-wwise — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/tools-unity-wwise/SKILL.md · 644 lines

How it starts

The opening of the file, as written. The whole thing — 644 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wwise Unity Integration

Overview

Wwise is professional audio middleware providing advanced sound design capabilities. This skill covers Unity integration patterns for events, sound banks, real-time parameters, and spatial audio.

When to Use

  • Playing sound effects and music
  • Dynamic audio parameter control
  • 3D positional audio
  • Audio state management
  • Bank loading/unloading

Core Concepts

Sound Bank Loading

public class AudioBankManager : MonoBehaviour
{
    [SerializeField] private AK.Wwise.Bank _initBank;
    [SerializeField] private AK.Wwise.Bank[] _coreBanks;
    
    private readonly HashSet<uint> _loadedBanks = new();
    
    public async UniTask InitializeAudio()
    {
        // Load Init bank first (required)
        await LoadBankAsync(_initBank);
        
        // Load core banks
        foreach (var bank in _coreBanks)
        {
            await LoadBankAsync(bank);
        }
    }
    
    public async UniTask LoadBankAsync(AK.Wwise.Bank bank)
    {
        if (bank == null || _loadedBanks.Contains(bank.Id))
            return;
        
        var tcs = new UniTaskCompletionSource();
        
        bank.Load(decodeBank: false, saveDecodedBank: false);
        
        // Wait for bank to be ready
        AKRESULT result = AkSoundEngine.LoadBank(
            bank.Name,
            out uint bankId
        );
        
        if (result == AKRESULT.AK_Success)
        {
            _loadedBanks.Add(bankId);
            Debug.Log($"Loaded bank: {bank.Name}");
        }
        else
        {
            Debug.LogError($"Failed to load bank {bank.Name}: {result}");
        }
    }
    
    public void UnloadBank(AK.Wwise.Bank bank)
    {
        if (bank == null) return;
        
        bank.Unload();
        _loadedBanks.Remove(bank.Id);
    }
    
    private void OnDestroy()
    {
        // Unload all banks on shutdown
        foreach (var bank in _coreBanks)
        {
            UnloadBank(bank);
        }
    }
}

Read the full file on GitHub · 644 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 644 lines · 29 tokens per session scan A 436991da32f4

Subscribe to this mod's changes

tools-unity-wwise is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (9 stars, last pushed 7mo ago), licensed MIT. It adds 29 tokens to every session and 3,553 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-wwise, differing in 0 lines, and is treated as a copy.

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