Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tjboudreaux/cc-plugin-unity-gamedev --skill tools-unity-wwisegit clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedevWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-wwise)<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-wwise"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-wwise/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-wwise"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-wwise.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.03553 |
| Opus 5 | $0.00015 | $0.01776 |
| Sonnet 5 | $0.00006 | $0.00711 |
| Haiku 4.5 | $0.00003 | $0.00355 |
Grade A, and why
tools-unity-wwise scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to tools-unity-wwise — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 644 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Wwise Unity Integration
Overview
Wwise is professional audio middleware providing advanced sound design capabilities. This skill covers Unity integration patterns for events, sound banks, real-time parameters, and spatial audio.
When to Use
- Playing sound effects and music
- Dynamic audio parameter control
- 3D positional audio
- Audio state management
- Bank loading/unloading
Core Concepts
Sound Bank Loading
public class AudioBankManager : MonoBehaviour
{
[SerializeField] private AK.Wwise.Bank _initBank;
[SerializeField] private AK.Wwise.Bank[] _coreBanks;
private readonly HashSet<uint> _loadedBanks = new();
public async UniTask InitializeAudio()
{
// Load Init bank first (required)
await LoadBankAsync(_initBank);
// Load core banks
foreach (var bank in _coreBanks)
{
await LoadBankAsync(bank);
}
}
public async UniTask LoadBankAsync(AK.Wwise.Bank bank)
{
if (bank == null || _loadedBanks.Contains(bank.Id))
return;
var tcs = new UniTaskCompletionSource();
bank.Load(decodeBank: false, saveDecodedBank: false);
// Wait for bank to be ready
AKRESULT result = AkSoundEngine.LoadBank(
bank.Name,
out uint bankId
);
if (result == AKRESULT.AK_Success)
{
_loadedBanks.Add(bankId);
Debug.Log($"Loaded bank: {bank.Name}");
}
else
{
Debug.LogError($"Failed to load bank {bank.Name}: {result}");
}
}
public void UnloadBank(AK.Wwise.Bank bank)
{
if (bank == null) return;
bank.Unload();
_loadedBanks.Remove(bank.Id);
}
private void OnDestroy()
{
// Unload all banks on shutdown
foreach (var bank in _coreBanks)
{
UnloadBank(bank);
}
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 644 lines · 29 tokens per session scan A 436991da32f4
tools-unity-wwise is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (9 stars, last pushed 7mo ago), licensed MIT. It adds 29 tokens to every session and 3,553 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-wwise, differing in 0 lines, and is treated as a copy.
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