flame-harness

flame-harness is a skill for Claude Code from tjdrhs90/flutter-flame-harness. It costs 41 tokens per session (2,622 once invoked), scanned A, original, MIT.

Orquestrador que conduz um projeto de jogo Flutter/Flame desde a ideia até uma versão jogável, distribuindo o trabalho entre etapas especializadas.

In plain words
What is it for?
Serve para iniciar ou continuar a criação de jogos, escolher opções como pesquisa, anúncios e publicação automática e retomar um projeto existente.
Why use it?
Organiza as fases do desenvolvimento e mantém regras, estado e transições do projeto definidos em um único protocolo.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the flutter-flame-harness plugin — 14 skills shipped together

Good fit Serve para iniciar ou continuar a criação de jogos, escolher opções como pesquisa, anúncios e publicação automática e retomar um projeto existente.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tjdrhs90/flutter-flame-harness/flame-harness
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tjdrhs90/flutter-flame-harness --skill flame-harness
Clone the repo
git clone --depth 1 https://github.com/tjdrhs90/flutter-flame-harness

Made for: Claude Code.

Or install flutter-flame-harness, the plugin that ships this one along with the rest of its 14 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flame-harness

README.md
[![agentmods](https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness.svg)](https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness)
Your own site
<a href="https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness"><img src="https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness.svg" alt="Measured on agentmods" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,622 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 8 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 4
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 29
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 47
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 50
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 29
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 47
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 94
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 45
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.02622
Opus 5 $0.00020 $0.01311
Sonnet 5 $0.00008 $0.00524
Haiku 4.5 $0.00004 $0.00262

Measured 8d ago against content hash 7f9fb23cd6ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

flame-harness scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/flame-harness/SKILL.md · 195 lines

How it starts

The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.

flame-harness Orchestrator

This skill bootstraps and drives the full Flutter/Flame game pipeline from idea to playable game. All file schemas (config.md, state.md, contract.md, log tables) and the phase transition table are defined in docs/harness-protocol.md — refer to that document as the single source of truth. Do not redefine schemas here.


Argument Parsing

Parse the invocation arguments before doing anything else.

Argument Config key (in config.md) Default
[game idea] app_idea optional — if omitted, research generates & recommends ideas from scratch
--strict strict_mode: true false
--rounds N max_rounds: N 3
--skip-research skip_research: true false
--skip-admob skip_admob: true false
--auto-idea auto_idea: true false
--auto-deploy auto_deploy: true false
--resume (delegates to resume handler; see Resume section)

Guard: if --skip-research is set AND no idea is given, abort immediately with: flame-harness: --skip-research needs a game idea (nothing to build without research or an idea).

Key-to-file mapping follows the config.md schema in docs/harness-protocol.md Section 1.

  • --strict → set strict_mode: true in config.md
  • --rounds N → set max_rounds: N in config.md
  • --skip-research → set skip_research: true in config.md. On first run next_role is still research (NOT plan): the research skill honors skip_research by skipping market discovery and idea generation, but it still runs the App Store 4.3 clone-avoidance check on the provided idea and writes the research spec — so the clone check is never silently skipped.
  • --skip-admob → set skip_admob: true in config.md
  • --auto-idea → set auto_idea: true in config.md. The research skill then auto-scores its generated concepts and selects the best WITHOUT asking the user. No effect with --skip-research (which already takes the idea verbatim — nothing to select).
  • --auto-deploy → set auto_deploy: true in config.md. Skips the post-QA human-review pause: on QA PASS the pipeline continues straight to deploy (admob→build→screenshot→submit) without stopping for the user to play/approve the game. Default false — by default the harness PAUSES after QA so the user can check the built game before deploy. (--auto-idea --auto-deploy together = fully hands-off idea→deploy.)
  • --resume → skip bootstrap entirely, delegate straight to flame-harness-resume (see Resume)

Read the full file on GitHub · 195 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 195 lines · 41 tokens per session scan A 7f9fb23cd6ad

Subscribe to this mod's changes

flame-harness is a skill published in the GitHub repository tjdrhs90/flutter-flame-harness (59 stars, last pushed 7d ago), licensed MIT. It adds 41 tokens to every session and 2,622 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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