editor-scripting

A guide to adding custom tools and views to the Unity game editor. It covers inspectors, editor windows, property drawers, gizmos, and overlays in the Scene View using UI Toolkit.

In plain words
What is it for?
Use it when creating custom Unity inspectors, editor windows, property displays, scene helpers, or Scene View overlays.
Why use it?
It helps developers build editor features that make Unity projects easier to inspect, configure, and work with.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tmhsdigital/unity-developer-tools/editor-scripting
Any agent
npx skills add TMHSDigital/Unity-Developer-Tools --skill editor-scripting
Clone the repo
git clone --depth 1 https://github.com/TMHSDigital/Unity-Developer-Tools

Made for: Claude Code, Codex.

Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,273 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00026 $0.01273
Opus 5 $0.00013 $0.00636
Sonnet 5 $0.00005 $0.00255
Haiku 4.5 $0.00003 $0.00127

Measured yesterday against content hash b92d729bc9d4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

editor-scripting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/editor-scripting/SKILL.md · 237 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 237 lines · 26 tokens per session scan A b92d729bc9d4

Subscribe to this mod's changes

editor-scripting is a skill published in the GitHub repository TMHSDigital/Unity-Developer-Tools (3 stars, last pushed 16d ago), with no licence file. It adds 26 tokens to every session and 1,273 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.