networking

networking is a skill for Cursor from TMHSDigital/Unity-Developer-Tools. It costs 60 tokens per session (1,334 once invoked), scanned A, original, no licence file.

A guide to multiplayer networking patterns for Unity games using Netcode for GameObjects, Netcode for Entities, Mirror, or Photon Fusion. Multiplayer networking connects game instances so players can share the same game state.

In plain words
What is it for?
Use it when building or reviewing multiplayer features with the listed Unity networking frameworks.
Why use it?
It gives developers reference patterns for handling communication between players and keeping multiplayer game state coordinated.

Skill for Cursor

Written for Cursor: shipped in a Cursor plugin.

Part of the unity-developer-tools plugin — 18 skills shipped together

Good fit Use it when building or reviewing multiplayer features with the listed Unity networking frameworks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tmhsdigital/unity-developer-tools/networking
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TMHSDigital/Unity-Developer-Tools --skill networking
Clone the repo
git clone --depth 1 https://github.com/TMHSDigital/Unity-Developer-Tools

Made for: Cursor.

Or install unity-developer-tools, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for networking

README.md
[![agentmods](https://agentmods.dev/badge/skills/tmhsdigital/unity-developer-tools/networking/github.svg)](https://agentmods.dev/skills/tmhsdigital/unity-developer-tools/networking)
Your own site
<a href="https://agentmods.dev/skills/tmhsdigital/unity-developer-tools/networking"><img src="https://agentmods.dev/badge/skills/tmhsdigital/unity-developer-tools/networking/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for networking

Your own site · 80×15
<a href="https://agentmods.dev/skills/tmhsdigital/unity-developer-tools/networking"><img src="https://agentmods.dev/badge/skills/tmhsdigital/unity-developer-tools/networking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,334 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01334
Opus 5.5 $0.00024 $0.00534
Sonnet 5.5 $0.00012 $0.00267
Haiku 4.5 $0.00006 $0.00133

Measured 11d ago against content hash 340c3dd41fdb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

networking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/networking/SKILL.md · 182 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · +14 lines · +38 tokens per session 340c3dd41fdb
  2. 1mo ago First seen · 168 lines · 22 tokens per session scan A 8eea4cf6bc7c

Subscribe to this mod's changes

networking is a skill published in the GitHub repository TMHSDigital/Unity-Developer-Tools (5 stars, last pushed 5d ago), with no licence file. It adds 60 tokens to every session and 1,334 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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