usd-editor

usd-editor is a skill for Codex from tomkrikorian/visionOSAgents. It costs 82 tokens per session (1,044 once invoked), scanned A, original, MIT.

A guide for editing Universal Scene Description files, text files that describe 3D scenes and assets, and for inspecting, converting, packaging, rendering, and validating them from the command line.

In plain words
What is it for?
Use it when reviewing or modifying .usda or USD/USDZ assets and when checking them with tools such as usdcat or usdchecker.
Why use it?
It helps developers make small safe scene-file changes while preserving existing references, variants, transforms, and authored content.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it when reviewing or modifying .usda or USD/USDZ assets and when checking them with tools such as usdcat or usdchecker.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tomkrikorian/visionosagents/usd-editor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tomkrikorian/visionOSAgents --skill usd-editor
Clone the repo
git clone --depth 1 https://github.com/tomkrikorian/visionOSAgents

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for usd-editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/usd-editor/github.svg)](https://agentmods.dev/skills/tomkrikorian/visionosagents/usd-editor)
Your own site
<a href="https://agentmods.dev/skills/tomkrikorian/visionosagents/usd-editor"><img src="https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/usd-editor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for usd-editor

Your own site · 80×15
<a href="https://agentmods.dev/skills/tomkrikorian/visionosagents/usd-editor"><img src="https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/usd-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,044 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.01044
Opus 5.5 $0.00033 $0.00418
Sonnet 5.5 $0.00016 $0.00209
Haiku 4.5 $0.00008 $0.00104

Measured 2mo ago against content hash 0c4d5639601e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

usd-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/usd-editor/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

USD Editor

Quick Start

Use this skill for minimal, text-level USD or USDA edits and command-line USD inspection, conversion, packaging, rendering, and validation. Keep the change small and preserve existing composition unless the task explicitly says otherwise.

When authored Reality Composer Pro or USD content owns the scene, geometry, transform, animation, or material, keep that authored surface as the source of truth. Use Swift and RealityKit to load or adjust runtime state; do not recreate authored USD content in Swift unless the request is explicitly procedural.

If Swift code needs to open, edit, observe, or export stages in-process with USDStage, USDPrim, or USDLayer, switch to $usdkit-runtime-developer.

If the change is material- or shader-specific for RealityKit, prefer shadergraph-editor.

Load References When

Reference When to Use
usd-syntax When you need a refresher on .usda syntax, values, and path formats.
prims-properties When adding or editing prims, attributes, or relationships.
composition-variants When touching sublayers, references, payloads, or variant sets.
transforms-units When editing transforms, xformOps, or stage units and up-axis metadata.
time-samples When modifying animated or time-sampled properties.
command-line-tools When you need a quick reference for common USD command-line tools.
usdcat When converting, flattening, or inspecting USD files.
usdchecker When validating USD or USDZ assets, including RealityKit-focused checks.
usdrecord When rendering images from USD files.
usdtree When inspecting the prim hierarchy of a USD file.
usdzip When creating or inspecting USDZ packages.
usdedit When you need the official text-editing workflow for a USD-readable file.
visionos-runtime-loading.md When the question is how authored USD or USDZ actually loads and behaves in a visionOS app.
apple-runtime-boundaries.md When deciding whether to edit authored USD / Reality Composer Pro content, load it through RealityKit, or validate it for Apple platforms.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 81 lines · 82 tokens per session scan A 0c4d5639601e

Subscribe to this mod's changes

usd-editor is a skill published in the GitHub repository tomkrikorian/visionOSAgents (66 stars, last pushed 4mo ago), licensed MIT. It adds 82 tokens to every session and 1,044 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

usd-editor compared with skills from other repositories

usd-editor next to 6 skills from other repositories
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usd-editortomkrikorian/visionOSAgentsSkill664mo agoMITA82Codex
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unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9ktodayMITA36Claude Code, Codex