retrospective

retrospective is a skill for Claude Code, OpenCode from TraftG/opencode-game-studio. It costs 32 tokens per session (1,462 once invoked), scanned A, original, MIT.

A retrospective report generator for reviewing a finished sprint or milestone, a planned period of game development. It compares planned work with completed work and checks recurring issues.

In plain words
What is it for?
Use it to review completed tasks, unplanned work, carried-over work, blockers, code comments such as TODO and FIXME, and progress on previous action items.
Why use it?
It helps teams see what changed, what was delayed, and whether earlier improvement actions were completed. This makes the next development cycle easier to plan.

Skill for Claude CodeOpenCode

Written for Claude Code and OpenCode: allowed-tools in frontmatter, but also installed under .opencode/.

Good fit Use it to review completed tasks, unplanned work, carried-over work, blockers, code comments such as TODO and FIXME, and progress on previous action items.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/traftg/opencode-game-studio/retrospective
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TraftG/opencode-game-studio --skill retrospective
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for retrospective

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/retrospective/github.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/retrospective)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/retrospective"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/retrospective/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for retrospective

Your own site · 80×15
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/retrospective"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/retrospective.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,462 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.01462
Opus 5 $0.00016 $0.00731
Sonnet 5 $0.00006 $0.00292
Haiku 4.5 $0.00003 $0.00146

Measured 5d ago against content hash fa9de8f3d762, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

retrospective scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.opencode/skills/retrospective/SKILL.md · 159 lines

How it starts

The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

  1. Read the argument to determine whether this is a sprint retrospective (sprint-N) or a milestone retrospective (milestone-name).

  2. Read the sprint or milestone plan from the appropriate location:

    • Sprint plans: production/sprints/
    • Milestone definitions: production/milestones/

    Extract: planned tasks, estimated effort, owners, and goals.

  3. Read the git log for the period covered by the sprint or milestone to understand what was actually committed and when.

  4. Scan for completed and incomplete tasks by comparing the plan against actual deliverables. Check for:

    • Tasks completed as planned
    • Tasks completed but modified from the plan
    • Tasks carried over (not completed)
    • Tasks added mid-sprint (unplanned work)
    • Tasks removed or descoped
  5. Scan the codebase for TODO/FIXME trends:

    • Count current TODO/FIXME/HACK comments
    • Compare to previous sprint counts if available (check previous retrospectives)
    • Note whether technical debt is growing or shrinking
  6. Read previous retrospectives (if any) from production/sprints/ or production/milestones/ to check:

    • Were previous action items addressed?
    • Are the same problems recurring?
    • How has velocity trended?
  7. Generate the retrospective:

## Retrospective: [Sprint N / Milestone Name]
Period: [Start Date] -- [End Date]
Generated: [Date]

### Metrics

| Metric | Planned | Actual | Delta |
|--------|---------|--------|-------|
| Tasks | [X] | [Y] | [+/- Z] |
| Completion Rate | -- | [Z%] | -- |
| Story Points / Effort Days | [X] | [Y] | [+/- Z] |
| Bugs Found | -- | [N] | -- |
| Bugs Fixed | -- | [N] | -- |
| Unplanned Tasks Added | -- | [N] | -- |
| Commits | -- | [N] | -- |

### Velocity Trend

| Sprint | Planned | Completed | Rate |
|--------|---------|-----------|------|
| [N-2] | [X] | [Y] | [Z%] |
| [N-1] | [X] | [Y] | [Z%] |
| [N] (current) | [X] | [Y] | [Z%] |

**Trend**: [Increasing / Stable / Decreasing]
[One sentence explaining the trend]

### What Went Well
- [Observation backed by specific data or examples]
- [Another positive observation]
- [Recognize specific contributions or decisions that paid off]

### What Went Poorly
- [Specific issue with measurable impact -- e.g., "Feature X took 5 days
  instead of estimated 2, blocking tasks Y and Z"]
- [Another issue with impact]
- [Do not assign blame -- focus on systemic causes]

### Blockers Encountered

| Blocker | Duration | Resolution | Prevention |
|---------|----------|------------|------------|
| [What blocked progress] | [How long] | [How it was resolved] | [How to prevent recurrence] |

### Estimation Accuracy

| Task | Estimated | Actual | Variance | Likely Cause |
|------|-----------|--------|----------|--------------|
| [Most overestimated task] | [X] | [Y] | [+Z] | [Why] |
| [Most underestimated task] | [X] | [Y] | [-Z] | [Why] |

**Overall estimation accuracy**: [X%] of tasks within +/- 20% of estimate

[Analysis: Are we consistently over- or under-estimating? For which types of
tasks? What adjustment should we apply?]

### Carryover Analysis

| Task | Original Sprint | Times Carried | Reason | Action |
|------|----------------|---------------|--------|--------|
| [Task that was not completed] | [Sprint N-X] | [N] | [Why] | [Complete / Descope / Redesign] |

### Technical Debt Status
- Current TODO count: [N] (previous: [N])
- Current FIXME count: [N] (previous: [N])
- Current HACK count: [N] (previous: [N])
- Trend: [Growing / Stable / Shrinking]
- [Note any areas of concern]

### Previous Action Items Follow-Up

| Action Item (from Sprint N-1) | Status | Notes |
|-------------------------------|--------|-------|
| [Previous action] | [Done / In Progress / Not Started] | [Context] |

### Action Items for Next Iteration

| # | Action | Owner | Priority | Deadline |
|---|--------|-------|----------|----------|
| 1 | [Specific, measurable action] | [Who] | [High/Med/Low] | [When] |
| 2 | [Another action] | [Who] | [Priority] | [When] |

### Process Improvements
- [Specific change to how we work, with expected benefit]
- [Another improvement -- keep it to 2-3 actionable items, not a wish list]

### Summary
[2-3 sentence overall assessment: Was this a good sprint/milestone? What is
the single most important thing to change going forward?]

Read the full file on GitHub · 159 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 159 lines · 32 tokens per session scan A fa9de8f3d762

Subscribe to this mod's changes

retrospective is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 5mo ago), licensed MIT. It adds 32 tokens to every session and 1,462 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

gate-check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

striderZA/OpenCodeGameStudios · 64 tokens

milestone-review

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

striderZA/OpenCodeGameStudios · 40 tokens

cgs-sprint-plan

Use for sprint plan tasks that create a 1-2 week sprint plan with goals, tasks, owners, dependencies, risks, and acceptance criteria; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 50 tokens

cgs-sprint-status

Use for sprint status tasks that report sprint progress, blockers, risk changes, completed work, and next decisions; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 42 tokens

cgs-team-combat

Use for team combat tasks that coordinate combat design, implementation, tuning, animation, VFX, audio, and QA handoffs; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 46 tokens

cgs-team-level

Use for team level tasks that coordinate level design, blockout, art, scripting, lighting, optimization, and playtest handoffs; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 46 tokens