Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TraftG/opencode-game-studio --skill scope-checkgit clone --depth 1 https://github.com/TraftG/opencode-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/traftg/opencode-game-studio/scope-check)<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/scope-check"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/scope-check.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.00763 |
| Opus 5 | $0.00016 | $0.00381 |
| Sonnet 5 | $0.00006 | $0.00153 |
| Haiku 4.5 | $0.00003 | $0.00076 |
Grade A, and why
scope-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- scope-check — 100% identical, 0 lines differ
- scope-check — 100% identical, 0 lines differ
What it actually says
When this skill is invoked:
-
Read the original plan — Find the relevant document:
- If a feature name: read the design doc from
design/gdd/ - If a sprint number: read the sprint plan from
production/sprints/ - If a milestone: read the milestone definition from
production/milestones/
- If a feature name: read the design doc from
-
Read the current state — Check what has actually been implemented or is in progress:
- Scan the codebase for files related to the feature/sprint
- Read git log for commits related to this work
- Check for TODO comments that indicate unfinished scope additions
-
Compare original vs current scope:
## Scope Check: [Feature/Sprint Name] Generated: [Date] ### Original Scope [List of items from the original plan] ### Current Scope [List of items currently implemented or in progress] ### Scope Additions (not in original plan) | Addition | Who Added | When | Justified? | Effort | |----------|-----------|------|------------|--------| | [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] | ### Scope Removals (in original but dropped) | Removed Item | Reason | Impact | |-------------|--------|--------| | [item] | [why removed] | [what's affected] | ### Bloat Score - Original items: [N] - Current items: [N] - Items added: [N] (+[X]%) - Items removed: [N] - Net scope change: [+/-N] ([X]%) ### Risk Assessment - **Schedule Risk**: [Low/Medium/High] — [explanation] - **Quality Risk**: [Low/Medium/High] — [explanation] - **Integration Risk**: [Low/Medium/High] — [explanation] ### Recommendations 1. **Cut**: [Items that should be removed to stay on schedule] 2. **Defer**: [Items that can move to a future sprint/version] 3. **Keep**: [Additions that are genuinely necessary] 4. **Flag**: [Items that need a decision from producer/creative-director] -
Output the scope check with a clear verdict:
- On Track: Scope within 10% of original
- Minor Creep: 10-25% scope increase — manageable with adjustments
- Significant Creep: 25-50% scope increase — need to cut or extend timeline
- Out of Control: >50% scope increase — stop and re-plan
Rules
- Scope creep is additions without corresponding cuts or timeline extensions
- Not all additions are bad — some are discovered requirements. But they must be acknowledged and accounted for.
- When recommending cuts, prioritize preserving the core player experience over nice-to-haves
- Always quantify scope changes — "it feels bigger" is not actionable, "+35% items" is
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 74 lines · 32 tokens per session scan A a8ee43a21bcc
scope-check is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 32 tokens to every session and 763 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
gate-check
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
milestone-review
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
cgs-sprint-plan
Use for sprint plan tasks that create a 1-2 week sprint plan with goals, tasks, owners, dependencies, risks, and acceptance criteria; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-sprint-status
Use for sprint status tasks that report sprint progress, blockers, risk changes, completed work, and next decisions; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-team-combat
Use for team combat tasks that coordinate combat design, implementation, tuning, animation, VFX, audio, and QA handoffs; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-team-level
Use for team level tasks that coordinate level design, blockout, art, scripting, lighting, optimization, and playtest handoffs; produce verification evidence, changed or proposed files, and handoff boundaries.