team-ui

team-ui is a skill for Claude Code, OpenCode from TraftG/opencode-game-studio. It costs 40 tokens per session (755 once invoked), scanned A, original, MIT.

A coordinated user-interface design and implementation process involving user-experience, interface-programming, and visual-direction roles.

In plain words
What is it for?
It helps take an interface feature from wireframe through implementation and refinement, including input behavior, data binding, layout, and visual consistency.
Why use it?
It connects user flows, working screens, accessibility, and visual polish in one reviewed process, reducing gaps between design and implementation.

Skill for Claude CodeOpenCode

Written for Claude Code and OpenCode: allowed-tools in frontmatter, but also installed under .opencode/. Also seen: mentions subagents; names the AskUserQuestion tool.

Good fit It helps take an interface feature from wireframe through implementation and refinement, including input behavior, data binding, layout, and visual consistency.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/traftg/opencode-game-studio/team-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TraftG/opencode-game-studio --skill team-ui
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/team-ui.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/team-ui)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/team-ui"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/team-ui.svg" alt="Measured on agentmods" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 755 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00755
Opus 5 $0.00020 $0.00378
Sonnet 5 $0.00008 $0.00151
Haiku 4.5 $0.00004 $0.00076

Measured 3d ago against content hash 3aaf26005a23, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

team-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

  • team-ui — 100% identical, 0 lines differ
  • team-ui — 100% identical, 0 lines differ
.opencode/skills/team-ui/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked, orchestrate the UI team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • ux-designer — User flows, wireframes, accessibility, input handling
  • ui-programmer — UI framework, screens, widgets, data binding, implementation
  • art-director — Visual style, layout polish, consistency with art bible

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: ux-designer — User flows, wireframes, accessibility, input handling
  • subagent_type: ui-programmer — UI framework, screens, widgets, data binding
  • subagent_type: art-director — Visual style, layout polish, art bible consistency

Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).

Pipeline

Phase 1: UX Design

Delegate to ux-designer:

  • Define the user flow for this feature (entry points, states, exit points)
  • Create wireframes for each screen/state
  • Specify interaction patterns: how does keyboard/mouse AND gamepad navigate this?
  • Define accessibility requirements: text sizes, contrast, colorblind safety
  • Identify data the UI needs to display (what game state does it read?)
  • Output: UX spec with wireframes and interaction map

Phase 2: Visual Design

Delegate to art-director:

  • Review wireframes against the art bible
  • Define visual treatment: colors, typography, spacing, animations
  • Specify asset requirements (icons, backgrounds, decorative elements)
  • Ensure consistency with existing UI screens
  • Output: visual design spec with style notes

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 71 lines · 40 tokens per session scan A 3aaf26005a23

Subscribe to this mod's changes

team-ui is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 40 tokens to every session and 755 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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