openai-develop-web-game

openai-develop-web-game is a skill for Claude Code from trailofbits/skills-curated. It costs 76 tokens per session (2,036 once invoked), scanned A, original, CC-BY-SA-4.0.

A development and testing workflow for web games built with HTML and JavaScript. It uses short automated input sequences, pauses, screenshots, visible-text checks, and browser error checks.

In plain words
What is it for?
Use it while building or changing a web game to run repeatable tests, inspect screenshots and on-screen text, and find console errors.
Why use it?
It helps catch gameplay, rendering, and browser-console problems during small iterations instead of relying only on manual testing.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the openai-develop-web-game plugin — 1 skill shipped together

Good fit Use it while building or changing a web game to run repeatable tests, inspect screenshots and on-screen text, and find console errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/trailofbits/skills-curated/openai-develop-web-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add trailofbits/skills-curated --skill openai-develop-web-game
Clone the repo
git clone --depth 1 https://github.com/trailofbits/skills-curated

Made for: Claude Code.

Or install openai-develop-web-game, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for openai-develop-web-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/trailofbits/skills-curated/openai-develop-web-game.svg)](https://agentmods.dev/skills/trailofbits/skills-curated/openai-develop-web-game)
Your own site
<a href="https://agentmods.dev/skills/trailofbits/skills-curated/openai-develop-web-game"><img src="https://agentmods.dev/badge/skills/trailofbits/skills-curated/openai-develop-web-game.svg" alt="Measured on agentmods" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,036 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.02036
Opus 5 $0.00038 $0.01018
Sonnet 5 $0.00015 $0.00407
Haiku 4.5 $0.00008 $0.00204

Measured 8d ago against content hash 1b2668f185dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

openai-develop-web-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/web_game_playwright_client.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/openai-develop-web-game/skills/openai-develop-web-game/SKILL.md · 160 lines

The source is not reproduced here

Licensed CC-BY-SA-4.0

The repository is licensed CC-BY-SA-4.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 160 lines · 76 tokens per session scan A 1b2668f185dd

Subscribe to this mod's changes

openai-develop-web-game is a skill published in the GitHub repository trailofbits/skills-curated (495 stars, last pushed 1mo ago), licensed CC-BY-SA-4.0. It adds 76 tokens to every session and 2,036 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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