nwn-mcp: Skill for Claude Code

.claude/skills/adventure-actors/SKILL.md

adventure-actors is a skill for Claude Code from Txpple/nwn-mcp. It costs 53 tokens per session (4,427 once invoked), scanned A, original, MIT.

A step that places friendly characters and background creatures in a Neverwinter Nights adventure. It uses the plot, areas, and environment to decide where they belong and gives key characters greeting dialogs.

In plain words
What is it for?
Use it to add non-hostile NPCs, simple greetings, and ambient creatures to themed adventure areas.
Why use it?
It fills the areas with characters that can support later quests and encounters instead of leaving the world empty.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is Txpple/nwn-mcp's own configuration. It tells Claude Code how to work on nwn-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nwn-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-actors/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/nwn-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adventure-actors

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-actors/github.svg)](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-actors)
Your own site
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-actors"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-actors/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adventure-actors

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-actors"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-actors.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,427 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.04427
Opus 5 $0.00026 $0.02214
Sonnet 5 $0.00011 $0.00885
Haiku 4.5 $0.00005 $0.00443

Measured 12d ago against content hash 3ea71fced93a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

adventure-actors scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/adventure-actors/SKILL.md · 363 lines

How it starts

The opening of the file, as written. The whole thing — 363 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Actors

Sub-skill of /create-adventure. Reads the plot, areas, and environment sections of adventure.md, then places key NPCs with simple greeting dialogs and ambient creatures appropriate to each area's theme. All actors use Commoner faction (ID 2) — no custom factions for a one-shot module. Downstream skills (/adventure-quests, /adventure-challenges) will select from the placed actors for quest roles and hostile encounters.

Prerequisites

  • adventure.md must exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to $TEMP/nwn-mcp or /tmp/nwn-mcp) and contain completed ## Plot, ## Areas, and ## Environment sections.
  • A module must be loaded. If none is loaded, call load_module using the module name from adventure.md.

Workflow

Fully autonomous. Make all decisions based on the plot document and spatial data — do NOT ask the user for input.


Pre-Check: Validate adventure.md

Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:

  • ## Module
  • ## Plot
  • ## Areas
  • ## Environment

If any required section is missing or contains no content below its heading: STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."


Phase 1: Read the Plot, Areas, and Environment

Read adventure.md. Extract from ## Plot:

  • Key NPCs — name, race/appearance, role, location, personality, motivation, quest involvement
  • Locations — mood, theme, setting keywords per area
  • Antagonists — creature types to AVOID placing as ambient (those go in /adventure-challenges)

Extract from ## Areas:

  • Resrefs — area identifiers for visualize_area calls
  • Features — multi-tile groups (lodges, temples) where NPCs naturally belong

Extract from ## Environment:

  • Placed placeables — for positioning NPCs near relevant objects (innkeeper near fireplace, guard near door)
  • Waypoints — landmarks that suggest NPC positions

Read the full file on GitHub · 363 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 363 lines · 53 tokens per session scan A 3ea71fced93a

Subscribe to this mod's changes

adventure-actors is a skill published in the GitHub repository Txpple/nwn-mcp (11 stars, last pushed 5mo ago), licensed MIT. It adds 53 tokens to every session and 4,427 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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