Borrowing it
Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-actors/SKILL.mdgit clone --depth 1 https://github.com/Txpple/nwn-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-actors)<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-actors"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-actors/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-actors"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-actors.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.04427 |
| Opus 5 | $0.00026 | $0.02214 |
| Sonnet 5 | $0.00011 | $0.00885 |
| Haiku 4.5 | $0.00005 | $0.00443 |
Grade A, and why
adventure-actors scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 363 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Actors
Sub-skill of /create-adventure. Reads the plot, areas, and environment sections of adventure.md, then places key NPCs with simple greeting dialogs and ambient creatures appropriate to each area's theme. All actors use Commoner faction (ID 2) — no custom factions for a one-shot module. Downstream skills (/adventure-quests, /adventure-challenges) will select from the placed actors for quest roles and hostile encounters.
Prerequisites
adventure.mdmust exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to$TEMP/nwn-mcpor/tmp/nwn-mcp) and contain completed## Plot,## Areas, and## Environmentsections.- A module must be loaded. If none is loaded, call
load_moduleusing the module name fromadventure.md.
Workflow
Fully autonomous. Make all decisions based on the plot document and spatial data — do NOT ask the user for input.
Pre-Check: Validate adventure.md
Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:
## Module## Plot## Areas## Environment
If any required section is missing or contains no content below its heading:
STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."
Phase 1: Read the Plot, Areas, and Environment
Read adventure.md. Extract from ## Plot:
- Key NPCs — name, race/appearance, role, location, personality, motivation, quest involvement
- Locations — mood, theme, setting keywords per area
- Antagonists — creature types to AVOID placing as ambient (those go in
/adventure-challenges)
Extract from ## Areas:
- Resrefs — area identifiers for
visualize_areacalls - Features — multi-tile groups (lodges, temples) where NPCs naturally belong
Extract from ## Environment:
- Placed placeables — for positioning NPCs near relevant objects (innkeeper near fireplace, guard near door)
- Waypoints — landmarks that suggest NPC positions
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 363 lines · 53 tokens per session scan A 3ea71fced93a
adventure-actors is a skill published in the GitHub repository Txpple/nwn-mcp (11 stars, last pushed 5mo ago), licensed MIT. It adds 53 tokens to every session and 4,427 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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