nwn-mcp: Skill for Claude Code

.claude/skills/adventure-areas/SKILL.md

adventure-areas is a skill for Claude Code from Txpple/nwn-mcp. It costs 46 tokens per session (6,476 once invoked), scanned A, original, MIT.

A step that builds the physical areas of a Neverwinter Nights adventure from its plot. It chooses tilesets, paints terrain, adds transitions, and sets the module's starting area.

In plain words
What is it for?
Use it to create the maps and entry point required by an adventure module.
Why use it?
It turns a written plot into connected playable locations and handles setup details such as replacing the temporary start area.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is Txpple/nwn-mcp's own configuration. It tells Claude Code how to work on nwn-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nwn-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-areas/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/nwn-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adventure-areas

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-areas/github.svg)](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-areas)
Your own site
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-areas"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-areas/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adventure-areas

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-areas"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-areas.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,476 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.06476
Opus 5 $0.00023 $0.03238
Sonnet 5 $0.00009 $0.01295
Haiku 4.5 $0.00005 $0.00648

Measured 11d ago against content hash d9bc52b7a54c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

adventure-areas scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/adventure-areas/SKILL.md · 350 lines

How it starts

The opening of the file, as written. The whole thing — 350 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Areas

Sub-skill of /create-adventure. Reads the plot section of adventure.md, builds all areas required by the plot, and appends an areas summary back to adventure.md.

Prerequisites

  • adventure.md must exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to $TEMP/nwn-mcp or /tmp/nwn-mcp) and contain a completed ## Plot section. All sub-skills read from and append to this shared file.
  • A module must be loaded. If none is loaded, call load_module using the module name from adventure.md.

Workflow

Fully autonomous. Make all decisions based on the plot document — do NOT ask the user for input.


Phase 0: Clean Up Starter Area

If the module was created by create_module, it contains a temporary _start area (MicroSet 3x3). Before building real areas:

  1. Call remove_object to remove _start from the GIT if needed
  2. The first real area you create will become the new entry area — after creating it, update the IFO entry point: use modify_gff_field to set Mod_Entry_Area to the new area's resref, and set Mod_Entry_X/Mod_Entry_Y to a walkable position in that area
  3. Remove _start from Mod_Area_list in the IFO, and delete _start.are, _start.git, _start.gic from the temp dir

Pre-Check: Validate adventure.md

Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:

  • ## Module
  • ## Plot

If any required section is missing or contains no content below its heading: STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."


Phase 1: Read the Plot

Read adventure.md. Extract from the ## Plot section:

  • Locations — all areas that need to be built (name, type, description)
  • Setting — interior or exterior? What biome/environment per location?
  • Mood — dark, peaceful, eerie, bustling, etc.
  • Scale — how large should each area be?
  • Connections — which areas connect to which (for door/transition planning)

Read the full file on GitHub · 350 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 350 lines · 46 tokens per session scan A d9bc52b7a54c

Subscribe to this mod's changes

adventure-areas is a skill published in the GitHub repository Txpple/nwn-mcp (11 stars, last pushed 5mo ago), licensed MIT. It adds 46 tokens to every session and 6,476 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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