Borrowing it
Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-environment/SKILL.mdgit clone --depth 1 https://github.com/Txpple/nwn-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-environment)<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-environment"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-environment/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-environment"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-environment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.04880 |
| Opus 5 | $0.00023 | $0.02440 |
| Sonnet 5 | $0.00009 | $0.00976 |
| Haiku 4.5 | $0.00005 | $0.00488 |
Grade A, and why
adventure-environment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 360 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Environment
Sub-skill of /create-adventure. Reads the plot and areas sections of adventure.md, then dresses each area with placeables (furniture, lights, containers, decor), ambient sound objects, and waypoints with map notes. Focus is ambience — picks should be thematic to the plot but not plot pivot points. Downstream skills (/adventure-actors, /adventure-quests, /adventure-challenges, /adventure-affordances) will select from the placed environment for their purposes.
Prerequisites
adventure.mdmust exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to$TEMP/nwn-mcpor/tmp/nwn-mcp) and contain completed## Plotand## Areassections.- A module must be loaded. If none is loaded, call
load_moduleusing the module name fromadventure.md.
Workflow
Fully autonomous. Make all decisions based on the plot document and spatial data — do NOT ask the user for input.
Pre-Check: Validate adventure.md
Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:
## Module## Plot## Areas
If any required section is missing or contains no content below its heading:
STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."
Phase 1: Read the Plot and Areas
Read adventure.md. Extract from the ## Plot section:
- Locations — name, type (interior/exterior), environment keywords, mood, description
- Setting — biome, time of day, atmosphere
- Key NPCs — where they are located (for ambient dressing around their areas)
Extract from the ## Areas section:
- Resrefs — area identifiers for
visualize_areacalls - Dimensions — width x height in tiles
- Terrain summary — what zones were placed (forest, water, floor, wall, etc.)
- Features — any multi-tile groups placed (temples, lodges, bridges, ruins)
- Doors — positions and tags for area transitions
Build a list of all areas to process. Handle them one at a time.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 360 lines · 46 tokens per session scan A 009db3be29cd
adventure-environment is a skill published in the GitHub repository Txpple/nwn-mcp (11 stars, last pushed 5mo ago), licensed MIT. It adds 46 tokens to every session and 4,880 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.