nwn-mcp: Skill for Claude Code

.claude/skills/adventure-plot/SKILL.md

adventure-plot is a skill for Claude Code from Txpple/nwn-mcp. It costs 42 tokens per session (1,958 once invoked), scanned A, original, MIT.

A step that turns a high-level creative prompt into a structured adventure plan stored in adventure.md. The plan describes the module's story and guides later building steps.

In plain words
What is it for?
Use it to outline a Neverwinter Nights adventure from its theme, level range, and tone, including the plot that later steps will follow.
Why use it?
It gives the other adventure-building steps a shared written source instead of requiring each one to invent its own details.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is Txpple/nwn-mcp's own configuration. It tells Claude Code how to work on nwn-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nwn-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-plot/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/nwn-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adventure-plot

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-plot/github.svg)](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-plot)
Your own site
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-plot"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-plot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adventure-plot

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-plot"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-plot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01958
Opus 5.5 $0.00017 $0.00783
Sonnet 5.5 $0.00008 $0.00392
Haiku 4.5 $0.00004 $0.00196

Measured 2mo ago against content hash 69913da3a739, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

adventure-plot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/adventure-plot/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plot

Sub-skill of /create-adventure. Takes a creative prompt (theme, level range, tone) and generates a complete structured adventure document at adventure.md. All downstream skills read from this file.

Prerequisites

  • The module should already be loaded (created by the /create-adventure orchestrator during pre-flight).
  • adventure.md already exists in the MCP temp directory with the # Adventure: [Title] heading and ## Module section. This skill appends the ## Plot section to it.

File Location

adventure.md is in the MCP temp directory: $MCP_FOLDER_TEMP (defaults to $TEMP/nwn-mcp or /tmp/nwn-mcp). Read the existing file first, then rewrite it with the full content (preserving the existing heading and module section).

Workflow

Fully autonomous. Generate all narrative content from the user's creative prompt — do NOT ask the user for input.


Pre-Check: Validate adventure.md

Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:

  • ## Module

If any required section is missing or contains no content below its heading: STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."


Phase 1: Understand Context

  • Read the existing adventure.md to get the title, module metadata, and target level.
  • Call get_module_summary to understand the loaded module state.
  • Call list_areas to see what locations already exist.
  • Call list_tilesets to understand what spatial environments are available. This informs what kinds of locations are buildable (forest, dungeon, crypt, city, interior, castle, etc.). Do NOT design locations that require tilesets or terrain types that don't exist.

Phase 2: Generate the Adventure

Rewrite adventure.md preserving the existing # Adventure: [Title] heading and ## Module section, then appending the full ## Plot section using the structure below. Every section is required — downstream skills depend on specific headings and field names.

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 180 lines · 42 tokens per session scan A 69913da3a739

Subscribe to this mod's changes

adventure-plot is a skill published in the GitHub repository Txpple/nwn-mcp (16 stars, last pushed 7mo ago), licensed MIT. It adds 42 tokens to every session and 1,958 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

adventure-plot compared with skills from other repositories

adventure-plot next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
adventure-plotTxpple/nwn-mcpSkill167mo agoMITA42Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k10d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k9d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex