Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/txpple/nwn-mcp/adventure-plotnpx skills add Txpple/nwn-mcp --skill adventure-plotgit clone --depth 1 https://github.com/Txpple/nwn-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-plot)<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-plot"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-plot.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00042 | $0.01958 |
| Opus 5 | $0.00021 | $0.00979 |
| Sonnet 5 | $0.00008 | $0.00392 |
| Haiku 4.5 | $0.00004 | $0.00196 |
Grade A, and why
adventure-plot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Plot
Sub-skill of /create-adventure. Takes a creative prompt (theme, level range, tone) and generates a complete structured adventure document at adventure.md. All downstream skills read from this file.
Prerequisites
- The module should already be loaded (created by the
/create-adventureorchestrator during pre-flight). adventure.mdalready exists in the MCP temp directory with the# Adventure: [Title]heading and## Modulesection. This skill appends the## Plotsection to it.
File Location
adventure.md is in the MCP temp directory: $MCP_FOLDER_TEMP (defaults to $TEMP/nwn-mcp or /tmp/nwn-mcp). Read the existing file first, then rewrite it with the full content (preserving the existing heading and module section).
Workflow
Fully autonomous. Generate all narrative content from the user's creative prompt — do NOT ask the user for input.
Pre-Check: Validate adventure.md
Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:
## Module
If any required section is missing or contains no content below its heading:
STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."
Phase 1: Understand Context
- Read the existing
adventure.mdto get the title, module metadata, and target level. - Call
get_module_summaryto understand the loaded module state. - Call
list_areasto see what locations already exist. - Call
list_tilesetsto understand what spatial environments are available. This informs what kinds of locations are buildable (forest, dungeon, crypt, city, interior, castle, etc.). Do NOT design locations that require tilesets or terrain types that don't exist.
Phase 2: Generate the Adventure
Rewrite adventure.md preserving the existing # Adventure: [Title] heading and ## Module section, then appending the full ## Plot section using the structure below. Every section is required — downstream skills depend on specific headings and field names.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 180 lines · 42 tokens per session scan A 69913da3a739
adventure-plot is a skill published in the GitHub repository Txpple/nwn-mcp (10 stars, last pushed 5mo ago), licensed MIT. It adds 42 tokens to every session and 1,958 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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