Borrowing it
Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-quests/SKILL.mdgit clone --depth 1 https://github.com/Txpple/nwn-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-quests)<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-quests"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-quests/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-quests"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-quests.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.04814 |
| Opus 5.5 | $0.00024 | $0.01926 |
| Sonnet 5.5 | $0.00012 | $0.00963 |
| Haiku 4.5 | $0.00006 | $0.00481 |
Grade A, and why
adventure-quests scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 436 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Quests
Sub-skill of /create-adventure. Reads all prior sections of adventure.md, then implements the quest objectives defined in the plot: journal entries, quest items, condition/action scripts, and multi-stage dialog trees. Modifies existing NPC dialogs in-place — adds condition-gated root entries and quest conversation branches to the dialogs created by /adventure-actors. Downstream skills (/adventure-challenges, /adventure-affordances, /adventure-rewards) layer combat, loot, and XP on top.
Prerequisites
adventure.mdmust exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to$TEMP/nwn-mcpor/tmp/nwn-mcp) and contain completed## Plot,## Areas,## Environment, and## Actorssections.- A module must be loaded. If none is loaded, call
load_moduleusing the module name fromadventure.md.
Workflow
Fully autonomous. Make all decisions based on the plot document and existing module state — do NOT ask the user for input.
Pre-Check: Validate adventure.md
Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:
## Module## Plot## Areas## Environment## Actors
If any required section is missing or contains no content below its heading:
STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."
Phase 1: Read Adventure Context
Read adventure.md. Extract from all sections:
From ## Plot:
- Quest objectives — what the player must accomplish (fetch items, talk to NPCs, explore locations, solve puzzles)
- Key NPCs — name, role, location, quest involvement
- Antagonists — who opposes the player
- Locations — where quest events happen
- Challenges — what stands between the player and objectives
- Loot & Economy — any quest-relevant items mentioned
From ## Areas:
- Resrefs — area identifiers for
visualize_areacalls - Transitions — how areas connect (shapes quest flow)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 436 lines · 60 tokens per session scan A b37fda6fa2b6
adventure-quests is a skill published in the GitHub repository Txpple/nwn-mcp (16 stars, last pushed 7mo ago), licensed MIT. It adds 60 tokens to every session and 4,814 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
adventure-quests compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| adventure-questsTxpple/nwn-mcp | Skill | 16 | 7mo ago | MIT | A | 60 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |