Borrowing it
Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-rewards/SKILL.mdgit clone --depth 1 https://github.com/Txpple/nwn-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-rewards)<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-rewards"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-rewards/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-rewards"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-rewards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.04585 |
| Opus 5.5 | $0.00018 | $0.01834 |
| Sonnet 5.5 | $0.00009 | $0.00917 |
| Haiku 4.5 | $0.00005 | $0.00458 |
Grade A, and why
adventure-rewards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 397 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rewards
Sub-skill of /create-adventure. Reads all sections of adventure.md, then assigns quest XP rewards and places notable reward items throughout the adventure. Monster XP is automatic from kills — this skill handles quest-completion XP and placed loot rewards (magic items, unique treasure). Downstream: this is the final content skill before the adventure is complete.
Prerequisites
adventure.mdmust exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to$TEMP/nwn-mcpor/tmp/nwn-mcp) and contain completed## Plot,## Areas,## Environment,## Actors,## Quests,## Challenges,## Affordances, and## Polishsections.- A module must be loaded. If none is loaded, call
load_moduleusing the module name fromadventure.md.
Workflow
Fully autonomous. Make all decisions based on the adventure document and module state — do NOT ask the user for input.
Pre-Check: Validate adventure.md
Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:
## Module## Plot## Areas## Environment## Actors## Quests## Challenges## Affordances## Polish
If any required section is missing or contains no content below its heading:
STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."
Phase 1: Read Adventure Context
Read adventure.md. Extract from all sections:
From ## Module / ## Plot:
- Target level — drives XP budget and item power level
- Tone — dark/heroic/lighthearted affects reward flavor
- Quest objectives — primary vs side quests, completion conditions
- Loot outline — any specific rewards mentioned in the plot
From ## Areas:
- Area resrefs — needed for
visualize_areaand item placement - Area classification — safe (inn/town) vs dangerous (dungeon/wilderness/boss arena)
- Boss area — where the final encounter takes place
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 397 lines · 45 tokens per session scan A 3d49c8b3cb7e
adventure-rewards is a skill published in the GitHub repository Txpple/nwn-mcp (16 stars, last pushed 7mo ago), licensed MIT. It adds 45 tokens to every session and 4,585 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
adventure-rewards compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| adventure-rewardsTxpple/nwn-mcp | Skill | 16 | 7mo ago | MIT | A | 45 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |