nwn-mcp: Skill for Claude Code

.claude/skills/adventure-rewards/SKILL.md

adventure-rewards is a skill for Claude Code from Txpple/nwn-mcp. It costs 45 tokens per session (4,585 once invoked), scanned A, original, MIT.

A reward-building step for a Neverwinter Nights adventure. It reads the completed adventure plan and assigns experience for finishing quests, while placing valuable reward items.

In plain words
What is it for?
Use it to add completion and mid-adventure experience rewards, magic items, and unique treasure.
Why use it?
It removes the need to decide and place quest rewards separately after the adventure content is built.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is Txpple/nwn-mcp's own configuration. It tells Claude Code how to work on nwn-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nwn-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/nwn-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/nwn-mcp/master/.claude/skills/adventure-rewards/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/nwn-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adventure-rewards

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-rewards/github.svg)](https://agentmods.dev/skills/txpple/nwn-mcp/adventure-rewards)
Your own site
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-rewards"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-rewards/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adventure-rewards

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/nwn-mcp/adventure-rewards"><img src="https://agentmods.dev/badge/skills/txpple/nwn-mcp/adventure-rewards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,585 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.04585
Opus 5 $0.00023 $0.02292
Sonnet 5 $0.00009 $0.00917
Haiku 4.5 $0.00005 $0.00458

Measured 11d ago against content hash 3d49c8b3cb7e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

adventure-rewards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/adventure-rewards/SKILL.md · 397 lines

How it starts

The opening of the file, as written. The whole thing — 397 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rewards

Sub-skill of /create-adventure. Reads all sections of adventure.md, then assigns quest XP rewards and places notable reward items throughout the adventure. Monster XP is automatic from kills — this skill handles quest-completion XP and placed loot rewards (magic items, unique treasure). Downstream: this is the final content skill before the adventure is complete.

Prerequisites

  • adventure.md must exist in the MCP temp directory ($MCP_FOLDER_TEMP, defaults to $TEMP/nwn-mcp or /tmp/nwn-mcp) and contain completed ## Plot, ## Areas, ## Environment, ## Actors, ## Quests, ## Challenges, ## Affordances, and ## Polish sections.
  • A module must be loaded. If none is loaded, call load_module using the module name from adventure.md.

Workflow

Fully autonomous. Make all decisions based on the adventure document and module state — do NOT ask the user for input.


Pre-Check: Validate adventure.md

Read adventure.md from the MCP temp directory. Verify these sections exist and are non-empty:

  • ## Module
  • ## Plot
  • ## Areas
  • ## Environment
  • ## Actors
  • ## Quests
  • ## Challenges
  • ## Affordances
  • ## Polish

If any required section is missing or contains no content below its heading: STOP. Output: "ERROR: adventure.md is missing required section [name]. The prerequisite skill has not run or failed. Cannot proceed."


Phase 1: Read Adventure Context

Read adventure.md. Extract from all sections:

From ## Module / ## Plot:

  • Target level — drives XP budget and item power level
  • Tone — dark/heroic/lighthearted affects reward flavor
  • Quest objectives — primary vs side quests, completion conditions
  • Loot outline — any specific rewards mentioned in the plot

From ## Areas:

  • Area resrefs — needed for visualize_area and item placement
  • Area classification — safe (inn/town) vs dangerous (dungeon/wilderness/boss arena)
  • Boss area — where the final encounter takes place

Read the full file on GitHub · 397 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 397 lines · 45 tokens per session scan A 3d49c8b3cb7e

Subscribe to this mod's changes

adventure-rewards is a skill published in the GitHub repository Txpple/nwn-mcp (11 stars, last pushed 5mo ago), licensed MIT. It adds 45 tokens to every session and 4,585 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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