shapes

shapes is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 65 tokens per session (1,437 once invoked), scanned A, original, MIT.

A guide to using rectangles, circles, polygons, and tile shapes in FlatRedBall2, a C# game framework. These shapes can be drawn and used to detect collisions between game objects.

In plain words
What is it for?
Use it when adding collision areas, visible geometric objects, platforms, or shape-based effects to a FlatRedBall2 game.
Why use it?
It explains how to create, display, and configure shapes without mixing up their visual and collision roles. It also covers one-way platforms and tile grids.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding collision areas, visible geometric objects, platforms, or shape-based…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vchelaru/flatredball2/shapes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vchelaru/FlatRedBall2 --skill shapes
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shapes

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/shapes.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/shapes)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/shapes"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/shapes.svg" alt="Measured on agentmods" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01437
Opus 5 $0.00032 $0.00718
Sonnet 5 $0.00013 $0.00287
Haiku 4.5 $0.00006 $0.00144

Measured 2d ago against content hash 8a430edbbfc4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

shapes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/shapes/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Working with Shapes in FlatRedBall2

All shape types and TileShapes are in the FlatRedBall2.Collision namespace — add using FlatRedBall2.Collision; in any file that uses them.

FlatRedBall2 has three built-in shape types: AARect, Circle, and Polygon. All shapes implement both IRenderable and ICollidable, so they handle both drawing and collision.

Shape Types

Type Key Properties Notes
AARect Width, Height Cannot rotate
Circle Radius
Polygon Points, Rotation Use factory methods to create

Exposing a shape from an Entity: make the field a public auto-property (public Circle Circle { get; private set; }) and let callers write entity.Circle.Color = ... directly. Do not wrap it in a forwarding property like FillColor — that pattern silently fails when assigned after CustomInitialize. See entities-and-factoriesreferences/reactive-properties.md.

Step 1: Create a Shape

var rect = new AARect { X = 0, Y = 0, Width = 64, Height = 64 };
var circle = new Circle { X = 100, Y = 0, Radius = 32 };

// Polygon factory methods:
var poly = Polygon.CreateRectangle(64, 64);         // rotatable rectangle
var custom = Polygon.FromPoints(new[] {
    new Vector2(0, 0), new Vector2(50, 0), new Vector2(25, 40),
});
// Concave polygons are fully supported for both rendering and collision.
// FromPoints automatically decomposes concave shapes into convex parts (Hertel-Mehlhorn)
// for correct collision — no manual decomposition needed.

Step 2: Make the Shape Visible

Shapes default to IsVisible = false. Always set IsVisible = true or the shape won't render.

Step 3: Add to the Render Pipeline

Option A — Directly on the Screen: Call Add in CustomInitialize:

Add(rect);

Option B — Attached to an Entity: entity.Add(shape) auto-adds to the render pipeline (as long as Engine is set).

Note: entity.Add(child) only auto-registers if the entity already has an Engine reference (via Factory or Screen.Register).

Read the full file on GitHub · 125 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 125 lines · 65 tokens per session scan A 8a430edbbfc4

Subscribe to this mod's changes

shapes is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It adds 65 tokens to every session and 1,437 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.