Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vchelaru/FlatRedBall2 --skill shapesgit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/shapes)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/shapes"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/shapes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/shapes"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/shapes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.01621 |
| Opus 5.5 | $0.00026 | $0.00648 |
| Sonnet 5.5 | $0.00013 | $0.00324 |
| Haiku 4.5 | $0.00006 | $0.00162 |
Grade A, and why
shapes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Working with Shapes in FlatRedBall2
All shape types and TileShapes are in the FlatRedBall2.Collision namespace — add using FlatRedBall2.Collision; in any file that uses them.
FlatRedBall2 has three built-in shape types: AARect, Circle, and Polygon. All shapes implement both IRenderable and ICollidable, so they handle both drawing and collision.
Shape Types
| Type | Key Properties | Notes |
|---|---|---|
AARect |
Width, Height |
Cannot rotate |
Circle |
Radius |
|
Polygon |
Points, Rotation |
Use factory methods to create |
Exposing a shape from an Entity: make the field a public auto-property (
public Circle Circle { get; private set; }) and let callers writeentity.Circle.Color = ...directly. Do not wrap it in a forwarding property likeFillColor— that pattern silently fails when assigned afterCustomInitialize. Seeentities-and-factories→references/reactive-properties.md.
Step 1: Create a Shape
var rect = new AARect { X = 0, Y = 0, Width = 64, Height = 64 };
var circle = new Circle { X = 100, Y = 0, Radius = 32 };
// Polygon factory methods:
var poly = Polygon.CreateRectangle(64, 64); // rotatable rectangle
var custom = Polygon.FromPoints(new[] {
new Vector2(0, 0), new Vector2(50, 0), new Vector2(25, 40),
});
// Concave polygons are fully supported for both rendering and collision.
// FromPoints automatically decomposes concave shapes into convex parts (Hertel-Mehlhorn)
// for correct collision — no manual decomposition needed.
Step 2: Make the Shape Visible
Shapes default to IsVisible = false. Always set IsVisible = true or the shape won't render.
Step 3: Add to the Render Pipeline
Option A — Directly on the Screen: Call Add in CustomInitialize:
Add(rect);
Option B — Attached to an Entity: entity.Add(shape) auto-adds to the render pipeline (as long as Engine is set).
Note:
entity.Add(child)only auto-registers if the entity already has anEnginereference (viaFactoryorScreen.Register).
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 17d ago Changed · +1 lines c3a8a7393d17
- 23d ago Changed · +2 lines 206540a5a554
- 2mo ago First seen · 125 lines · 65 tokens per session scan A 8a430edbbfc4
shapes is a skill published in the GitHub repository vchelaru/FlatRedBall2 (15 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 1,621 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
shapes compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| shapesvchelaru/FlatRedBall2 | Skill | 15 | yesterday | MIT | A | 65 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |