Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vchelaru/FlatRedBall2 --skill tile-gridgit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/tile-grid)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/tile-grid"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/tile-grid.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00105 | $0.01663 |
| Opus 5 | $0.00053 | $0.00831 |
| Sonnet 5 | $0.00021 | $0.00333 |
| Haiku 4.5 | $0.00011 | $0.00166 |
Grade A, and why
tile-grid scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Programmatic Tile Grid
Use this skill when the grid is created at runtime in C#, not loaded from a .tmx file. Typical cases: city builders, procedural dungeons, puzzle games, cellular automata.
If you have a designer-authored level in Tiled, use the levels and tmx skills instead.
Data / Visual Split (Required Pattern)
Keep the authoritative state in a C# array and the visuals as a separate layer. Never derive game logic from what's drawn on screen.
// Data layer — the truth:
public enum TileType { Empty, Road, ZoneR, ZoneC, ZoneI, PowerPlant, WaterTower }
private TileType[,] _tiles; // [col, row] indexed
private int _cols, _rows;
private float _tileSize;
private Vector2 _gridOrigin; // world position of tile (0,0) center
// Visual layer — one ColoredRectangleRuntime per visible tile:
private ColoredRectangleRuntime?[,] _visuals;
Always update _tiles first, then sync the visual. Never infer tile type from the visual's color.
Grid Setup
_cols = 128;
_rows = 128;
_tileSize = 16f;
// Center the grid at world origin:
_gridOrigin = new Vector2(-(_cols * _tileSize) / 2f + _tileSize / 2f,
-(_rows * _tileSize) / 2f + _tileSize / 2f);
_tiles = new TileType[_cols, _rows];
_visuals = new ColoredRectangleRuntime[_cols, _rows];
_gridOrigin is the center of tile (0,0). Add col * _tileSize / row * _tileSize to get centers of other tiles.
World ↔ Tile Coordinate Conversion
This is the most-called math in any tile game. Use Math.Floor — not (int) cast — to handle negative world coordinates correctly.
// World position → tile indices (returns false if out of bounds):
bool WorldToTile(Vector2 worldPos, out int col, out int row)
{
col = (int)Math.Floor((worldPos.X - _gridOrigin.X + _tileSize / 2f) / _tileSize);
row = (int)Math.Floor((worldPos.Y - _gridOrigin.Y + _tileSize / 2f) / _tileSize);
return col >= 0 && col < _cols && row >= 0 && row < _rows;
}
// Tile indices → world center position:
Vector2 TileToWorld(int col, int row)
=> new Vector2(_gridOrigin.X + col * _tileSize,
_gridOrigin.Y + row * _tileSize);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 170 lines · 105 tokens per session scan A fad6e5dde9ab
tile-grid is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It adds 105 tokens to every session and 1,663 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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