top-down-movement

top-down-movement is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 57 tokens per session (1,949 once invoked), scanned A, original, MIT.

A FlatRedBall2 game-development skill for continuous movement from a bird's-eye view. It supports four- or eight-direction movement, speed changes, and facing direction, rather than moving one tile at a time.

In plain words
What is it for?
Use it to configure movement speed, acceleration, keyboard input, and the per-frame update for an entity such as a player character.
Why use it?
It provides a defined movement setup for games where a player moves smoothly across a top-down scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to configure movement speed, acceleration, keyboard input, and the per-frame update for an entity such as a player character.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vchelaru/flatredball2/top-down-movement
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vchelaru/FlatRedBall2 --skill top-down-movement
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for top-down-movement

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/top-down-movement/github.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/top-down-movement)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/top-down-movement"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/top-down-movement/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for top-down-movement

Your own site · 80×15
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/top-down-movement"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/top-down-movement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,949 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01949
Opus 5 $0.00028 $0.00975
Sonnet 5 $0.00011 $0.00390
Haiku 4.5 $0.00006 $0.00195

Measured 5d ago against content hash 7683dc2dc64f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

top-down-movement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/top-down-movement/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Not for grid/tile-locked movement. If one key press should move the player exactly one tile (Pokémon, dungeon crawler, roguelike), use the grid-movement skill instead. TopDownBehavior produces continuous analog movement — wrong for that use case.

Top-Down Movement

Overview

Top-down movement is provided by two classes in FlatRedBall2.Movement:

  • TopDownValues — a plain data class holding movement parameters
  • TopDownBehavior — a component added to an entity that reads input and applies velocity/acceleration each frame

Minimal Setup

public class Player : Entity
{
    private readonly TopDownBehavior _topDown = new();

    public override void CustomInitialize()
    {
        var values = new TopDownValues
        {
            MaxSpeed = 200f,
        };

        _topDown.MovementValues = values;

        var keyboard = Engine.Input.Keyboard;
        _topDown.MovementInput = new KeyboardInput2D(keyboard, Keys.Left, Keys.Right, Keys.Up, Keys.Down);
    }

    public override void CustomActivity(FrameTime time)
    {
        _topDown.Update(this, time);  // call from CustomActivity (after collisions)
    }
}

TopDownValues Fields

Field Description
MaxSpeed Maximum speed in world units/sec
AccelerationTime TimeSpan to reach MaxSpeed from rest. TimeSpan.Zero = instant
DecelerationTime TimeSpan to stop from MaxSpeed. TimeSpan.Zero = instant. Setting either accel or decel time to a non-zero value enables the ramp — no separate flag.
UpdateDirectionFromInput If true (default), DirectionFacing follows input direction
UpdateDirectionFromVelocity If true and UpdateDirectionFromInput is false, DirectionFacing follows actual velocity
IsUsingCustomDeceleration If true, uses CustomDecelerationValue when entity exceeds MaxSpeed (e.g. after a knockback)
CustomDecelerationValue Deceleration magnitude (units/s²) used when IsUsingCustomDeceleration is true

Read the full file on GitHub · 185 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 185 lines · 57 tokens per session scan A 7683dc2dc64f

Subscribe to this mod's changes

top-down-movement is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed yesterday), licensed MIT. It adds 57 tokens to every session and 1,949 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.