Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vchelaru/FlatRedBall2 --skill tweeninggit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/tweening)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/tweening"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/tweening/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/tweening"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/tweening.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01371 |
| Opus 5 | $0.00030 | $0.00685 |
| Sonnet 5 | $0.00012 | $0.00274 |
| Haiku 4.5 | $0.00006 | $0.00137 |
Grade A, and why
tweening scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Tweening in FlatRedBall2
Built on the FlatRedBall.InterpolationCore NuGet. FRB2 ships two extension methods that return a running Tweener:
using FlatRedBall2.Tweening; // Entity.Tween / Screen.Tween
using FlatRedBall.Glue.StateInterpolation; // InterpolationType, Easing, Tweener
// Entity-scoped (primary) — tween dies with the entity. Target a child shape directly:
var t = this.Tween(v => _circle.Radius = v, from: 0f, to: 100f, duration: TimeSpan.FromSeconds(0.5),
InterpolationType.Cubic, Easing.Out);
// Screen-scoped (for tweens with no natural entity owner).
this.Tween(v => Camera.Zoom = v, Camera.Zoom, 1.5f, TimeSpan.FromSeconds(0.3));
Two using directives — why
InterpolationType, Easing, and Tweener come from the upstream FlatRedBall.Glue.StateInterpolation namespace and are not re-exported under FlatRedBall2.Tweening. Gum already depends transitively on FlatRedBall.InterpolationCore (via FlatRedBall.GumCommon), so the upstream namespace is present in every FRB2 project whether you use tweens or not. Declaring FRB2 wrappers with the same names would create IntelliSense auto-import ambiguity — picking the wrong one silently compiles but produces the wrong types. One set of types everywhere beats two similar ones, even if the upstream namespace is ugly.
Choosing the scope
Use Entity.Tween whenever the setter writes to an entity or its children. Destroying the entity clears its tweens automatically, so there is no use-after-destroy risk when the entity dies mid-tween.
Use Screen.Tween only when there is no entity owner — screen fades, global UI transitions, camera-level state.
If in doubt, pick Entity.
Pause behavior
Tweens freeze while Screen.IsPaused is true, alongside the rest of the Activity pipeline. For finer-grained control, override ShouldAdvanceTweens on the Entity or Screen subclass — e.g., freeze tweens on a single stunned entity without pausing the whole screen.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 86 lines · 61 tokens per session scan A cf49eb3f0840
tweening is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed yesterday), licensed MIT. It adds 61 tokens to every session and 1,371 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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