Borrowing it
Nothing to install: this file belongs to Vollkorn-Games/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Vollkorn-Games/godot-mcp/main/.agents/skills/godot/SKILL.mdgit clone --depth 1 https://github.com/Vollkorn-Games/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vollkorn-games/godot-mcp/godot)<a href="https://agentmods.dev/skills/vollkorn-games/godot-mcp/godot"><img src="https://agentmods.dev/badge/skills/vollkorn-games/godot-mcp/godot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vollkorn-games/godot-mcp/godot"><img src="https://agentmods.dev/badge/skills/vollkorn-games/godot-mcp/godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00214 | $0.02238 |
| Opus 5 | $0.00107 | $0.01119 |
| Sonnet 5 | $0.00043 | $0.00448 |
| Haiku 4.5 | $0.00021 | $0.00224 |
Grade A, and why
godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot Development
This skill tracks the current stable Godot, captured as a dated snapshot. The paradigms (typed GDScript, TileMapLayer over TileMap, annotation and signal syntax, call-down-signal-up) move slowly. The exact version numbers and per-release breaking changes move fast, so the version-specific facts are dated and meant to be re-verified.
Snapshot and freshness
- Snapshot date: 2026-06-19 (the
datein the frontmatter). The snapshot currently targets the Godot 4.x line, with 4.7 as the current stable. Each reference file also carries its ownVerifieddate. - Check the project's Godot version first. Read
project.godotforconfig/features(e.g.PackedStringArray("4.7", ...)) and the editor version. The installed major.minor decides which pitfalls and APIs apply. Never assume it from memory. - Staleness rule. If today is well past a reference file's
Verifieddate, or a new Godot minor has shipped, treat that file's version-specific claims (breaking changes, "new in" features, default-changed behavior) as suspect and confirm against the official release notes. The core paradigm sections age far slower than the version notes. - Updating. When a claim matters for the task, confirm it against the official Godot docs or the release notes for that version, then refresh the reference file and bump its
Verifiedline. Maintainers: see MAINTENANCE.md.
Core Rules
- Always use static typing - typed GDScript is significantly faster and catches errors at parse time
- Use TileMapLayer, not TileMap - TileMap is deprecated since 4.3
- Use annotation syntax -
@export,@onready,@tool(not the old keywords) - Use the current signal syntax -
signal.connect(callable),signal.emit() - Call down, signal up - parents call children, children emit signals
- Never combine @onready with @export - @onready overrides exported values
Project Structure Convention
res://
scenes/ .tscn scene files with co-located .gd scripts
scripts/
autoload/ singleton scripts (registered in project.godot)
data/ class_name Resource definitions
systems/ game system logic
resources/ .tres data files (organized by type)
assets/
sprites/ textures, spritesheets
tilesets/ tileset resources
audio/ sound effects, music
What ships with it
24 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- MAINTENANCE.md 2.5 KB
- references/3d.md 5.0 KB
- references/animation.md 5.2 KB
- references/architecture.md 7.7 KB
- references/audio.md 3.4 KB
- references/editor-tooling.md 7.3 KB
- references/file-formats.md 5.3 KB
- references/gdscript.md 7.2 KB
- references/index.md 3.0 KB
- references/input.md 6.5 KB
- references/math.md 4.4 KB
- references/multiplayer.md 4.0 KB
- references/navigation.md 4.4 KB
- references/particles.md 3.7 KB
- references/performance.md 4.6 KB
- references/persistence.md 4.5 KB
- references/physics.md 7.6 KB
- references/pitfalls.md 11 KB
- references/scene-tree.md 4.7 KB
- references/shaders.md 4.6 KB
- references/testing.md 3.5 KB
- references/tilemaplayer.md 5.2 KB
- references/ui.md 7.5 KB
- references/workflow.md 4.1 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 122 lines · 214 tokens per session scan A 47cad9d3b99b
godot is a skill published in the GitHub repository Vollkorn-Games/godot-mcp (3 stars, last pushed 1mo ago), licensed MIT. It adds 214 tokens to every session and 2,238 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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