Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add VPDPersonal/Aspid.Claude.Plugins --skill aspid-id-structgit clone --depth 1 https://github.com/VPDPersonal/Aspid.Claude.PluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vpdpersonal/aspid.claude.plugins/aspid-id-struct)<a href="https://agentmods.dev/skills/vpdpersonal/aspid.claude.plugins/aspid-id-struct"><img src="https://agentmods.dev/badge/skills/vpdpersonal/aspid.claude.plugins/aspid-id-struct.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00129 | $0.01316 |
| Opus 5 | $0.00064 | $0.00658 |
| Sonnet 5 | $0.00026 | $0.00263 |
| Haiku 4.5 | $0.00013 | $0.00132 |
Grade A, and why
aspid-id-struct scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.
aspid-id-struct
Generate the boilerplate consumers need to add a new project-wide id type backed by
Aspid.FastTools.Ids.
When this skill applies
Trigger when the user asks for any of:
- "create an id struct for X" / "add a unique id for X"
- "make X a project-wide id" / "stable int id for X"
- "register X in
IdRegistry" - references to
[UniqueId],IId,IdRegistry, orIdStructGenerator
Do not trigger for plain integer enums, Guid, or non-Aspid id systems.
What the user gets
The package's IdStructGenerator does the heavy lifting. The user only writes a
partial struct that implements IId. The generator emits:
private int _id;(serialized field)public int Id => _id;- editor-only
__stringId(drives the registry-aware drawer)
Generated file naming: {StructName}.IId.g.cs.
Steps
1. Pick a name and namespace
If the user did not give a name, suggest one based on the domain (ItemId, EnemyId,
AbilityId, SfxId). Confirm before writing.
The struct must live in a runtime assembly (player-build), i.e. not under
Editor/ and not in an Aspid.FastTools.Unity.Editor-style asmdef.
2. Write the struct
using Aspid.FastTools.Ids;
namespace Game.Items
{
public partial struct ItemId : IId { }
}
Required properties:
partial— without it the generator emits nothing.- Implements
IId— the generator checksAllInterfacesforAspid.FastTools.Ids.IId. - Public visibility is recommended;
internalworks if the consumer is the same assembly.
Do not add _id field, Id property, or any other body member — they are generated.
3. Create the registry asset
Tell the user to create the asset in the editor:
Assets → Create → Aspid → Id Registry
Each IId struct binds to exactly one IdRegistry asset. The package's
IdRegistryResolver enforces uniqueness at lookup time. If the user already has a
registry for this struct, they should reuse it; the editor drawer will warn on duplicates.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 158 lines · 0 tokens per session scan A 9c41a837460f
aspid-id-struct is a skill published in the GitHub repository VPDPersonal/Aspid.Claude.Plugins (3 stars, last pushed 3mo ago), licensed MIT. It adds 129 tokens to every session and 1,316 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.