aspid-visual-element-fluent

aspid-visual-element-fluent is a skill for Claude Code from VPDPersonal/Aspid.Claude.Plugins. It costs 130 tokens per session (2,743 once invoked), scanned A, original, MIT.

A coding convention for Unity UI Toolkit, Unity's system for building editor and in-game interfaces. It replaces repeated style assignments and event-registration statements with chained C# method calls on visual elements.

In plain words
What is it for?
Creating or modifying Unity editor windows, inspectors, and runtime interfaces with chained methods for styling, class names, value-change events, and button clicks.
Why use it?
It keeps UI-building code shorter and makes a visual element's setup readable as one sequence of actions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the aspid-fasttools plugin — 3 skills shipped together

Good fit Creating or modifying Unity editor windows, inspectors, and runtime interfaces with chained methods for styling, class names, value-change events, and button clicks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add VPDPersonal/Aspid.Claude.Plugins --skill aspid-visual-element-fluent
Clone the repo
git clone --depth 1 https://github.com/VPDPersonal/Aspid.Claude.Plugins

Made for: Claude Code.

Or install aspid-fasttools, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aspid-visual-element-fluent

README.md
[![agentmods](https://agentmods.dev/badge/skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent/github.svg)](https://agentmods.dev/skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent)
Your own site
<a href="https://agentmods.dev/skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent"><img src="https://agentmods.dev/badge/skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aspid-visual-element-fluent

Your own site · 80×15
<a href="https://agentmods.dev/skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent"><img src="https://agentmods.dev/badge/skills/vpdpersonal/aspid.claude.plugins/aspid-visual-element-fluent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 130 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,743 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00130 $0.02743
Opus 5 $0.00065 $0.01372
Sonnet 5 $0.00026 $0.00549
Haiku 4.5 $0.00013 $0.00274

Measured 9d ago against content hash a2f1a33cc29b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

aspid-visual-element-fluent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/aspid-fasttools/skills/aspid-visual-element-fluent/SKILL.md · 261 lines

How it starts

The opening of the file, as written. The whole thing — 261 lines — stays where its author put it; the contents beside it link to each section on GitHub.

aspid-visual-element-fluent

Use the fluent VisualElement extensions shipped by Aspid.FastTools to build UIToolkit trees with a single chained expression instead of multi-line imperative property setters.

When this skill applies

Trigger when the user:

  • writes new UIToolkit code (editor windows, inspectors, runtime UI)
  • modifies an existing VisualElement configuration with property assignments
  • asks for "fluent" / "chainable" / "builder" UIToolkit code
  • references style.X = Y, AddToClassList, RegisterValueChangedCallback, clicked +=, style.flexDirection = …, etc., where a fluent equivalent exists

Do not trigger for non-UIToolkit UI (uGUI, IMGUI), or for UXML/USS authoring (those have their own files). Mixed UXML + C# is fine — the C# part still uses these extensions.

Namespace

All extensions live in:

using Aspid.FastTools.UIElements;

Note: UIElements, not VisualElements. A common mistake is to assume the namespace mirrors the folder path — it does not.

Core convention

Every extension is generic in the receiver type:

public static T SetXxx<T>(this T element, …) where T : VisualElement
{
    // mutate
    return element;
}

The return type preserves the most-derived static type. So:

Button btn = new Button()
    .SetName("submit")          // returns Button (not VisualElement)
    .AddClicked(OnSubmit)       // Button-specific, only available because T is Button
    .SetWidth(120);             // returns Button

This means subtype-specific methods are available mid-chain as long as you start the chain with the subtype.

Catalog (by domain)

Identity & state — VisualElementExtensions

SetName, SetVisible, SetEnabled, SetTooltip, SetUserData, SetPickingMode, SetFocusable (where applicable), SetTabIndex.

USS classes & stylesheets — VisualElementExtensions.Uss

AddClass(string), RemoveClass(string), ToggleInClass(string), EnableInClass(string className, bool enable), ClearClasses(), AddStyleSheets(StyleSheet), RemoveStyleSheets(StyleSheet), AddStyleSheetsFromResource(string path), RemoveStyleSheetsFromResource(string path).

Read the full file on GitHub · 261 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 261 lines · 130 tokens per session scan A a2f1a33cc29b

Subscribe to this mod's changes

aspid-visual-element-fluent is a skill published in the GitHub repository VPDPersonal/Aspid.Claude.Plugins (3 stars, last pushed 3mo ago), licensed MIT. It adds 130 tokens to every session and 2,743 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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