Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vstrapasson/rpg-marketplace --skill rpg-campaign-conductorgit clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-campaign-conductor)<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-campaign-conductor"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-campaign-conductor/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-campaign-conductor"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-campaign-conductor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00264 | $0.02652 |
| Opus 5 | $0.00132 | $0.01326 |
| Sonnet 5 | $0.00053 | $0.00530 |
| Haiku 4.5 | $0.00026 | $0.00265 |
Grade A, and why
rpg-campaign-conductor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RPG Campaign Conductor — the kit's showrunner
What this skill is for
This is the orchestrator of the RPG master skillkit — the layer that ties the individual creator skills into one coherent campaign build. The creator skills each make one thing (a campaign spine, a region, a city, a faction, a location, an NPC, a clue map). This skill is the conductor: it decides what to build and when, runs each creator skill in the right order, carries the handoffs and the campaign's identity between them, and keeps the whole thing consistent — so the user experiences building a campaign, not operating seven separate tools.
It is interactive and co-creation-first. It does not replace the creator skills' interviews — it sequences them and holds the through-line. Think of it as the GM's planning partner who remembers everything and always knows the sensible next move.
The core idea — the conductor is the memory between skills
Each creator skill is stateless: it makes its thing and ends. The risk in running them one by one is drift — the city forgets the campaign's central truth; the faction's tone slips; a location names a deity the foundation never chose. The conductor exists to prevent that. Its bedrock is continuity:
- A single campaign bible (one Markdown file) is the persistent memory — the central truth, tone, established proper names, the layer-by-layer status, and the open handoffs. Every creator skill reads from it and writes back to it. This is what lets a clean context pick up a campaign without losing the thread.
- Handoffs are carried, not dropped. When a creator skill ends with off-stage notes ("→ ready for rpg-city-creator: [the capital]"), the conductor records them in the bible and feeds the right one as input to the next skill.
- Identity is injected downward. Every time the conductor invokes a creator skill, it passes the campaign's truth, tone, and relevant established names, so the new artifact coheres with everything before it.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 113 lines · 264 tokens per session scan A 12b82cc1483b
rpg-campaign-conductor is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 264 tokens to every session and 2,652 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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