rpg-campaign-foundation

rpg-campaign-foundation is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 236 tokens per session (4,249 once invoked), scanned A, original, MIT.

A tool for designing the dramatic foundation of a Pathfinder 2e tabletop campaign before creating its maps and locations. It defines the main threat or tension, its motivation, themes, acts, central secret, warning signs, and planning path.

In plain words
What is it for?
Use it to establish the antagonist, campaign truth, tone, themes, escalating events, and roadmap that later regions, cities, factions, and clues can follow.
Why use it?
It gives the campaign a clear direction before detailed worldbuilding begins. It uses Pathfinder 2e's existing setting material as a toolkit while deciding how that material fits this particular story.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the rpg-loremaster plugin — 12 skills, 1 command, 1 agent shipped together

Good fit Use it to establish the antagonist, campaign truth, tone, themes, escalating events, and roadmap that later regions, cities, factions, and clues can follow.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vstrapasson/rpg-marketplace --skill rpg-campaign-foundation
Clone the repo
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplace

Made for: Claude Code.

Or install rpg-loremaster, the plugin that ships this one along with the rest of its 12 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-campaign-foundation

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-campaign-foundation

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-campaign-foundation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 236 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,249 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00236 $0.04249
Opus 5 $0.00118 $0.02124
Sonnet 5 $0.00047 $0.00850
Haiku 4.5 $0.00024 $0.00425

Measured 12d ago against content hash 67ca22e8fae7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

rpg-campaign-foundation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-loremaster/skills/rpg-campaign-foundation/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Campaign Foundation (Pathfinder 2e, dark-leaning by default)

What this skill is for

Build the foundation of a campaign — the dramatic spine a GM creates before any region, city, or dungeon: the central antagonist (or tension) and its true motivation, the thematic pillars, the act structure, the central secret, the escalating signs, and the planning roadmap that routes everything downstream. This is the top of the kit: it produces the document the rest of the skills feed off.

It uses Pathfinder 2e (post-Remaster) as the toolkit, referencing the Archives of Nethys (AoN) for deities, planes, and creatures. Crucially, this skill does not build cosmology — it adopts PF2e's existing Great Beyond, pantheon, and bestiary and decides this campaign's stance and spin on them (see Step 3g). Original metaphysics is a rare, explicit override, not the default.

Default tone is dark-leaning (level 3 of 5): heroic fantasy with shadowy inflections. See references/tone-spectrum.md.

The core idea — start with the antagonist and the truth, not the world

This is the thing this skill exists to get right, and the reason it replaced a generic world-foundation skill.

Strong campaigns don't start from cosmology — they start from a central dramatic engine: an antagonist (or a central tension) and the true motivation/secret beneath it. Everything else — theme, acts, signs, the world itself — grows to serve that engine. The frameworks agree, and so does real practice:

  • Dungeon World — Fronts: the campaign is driven by an antagonist's plan in motion and the impending doom if the heroes fail.
  • The Alexandrian — "don't prep plots, prep situations": prep the situation and the trail of clues (the revelation list), not a script.
  • Sly Flourish — lazy campaign building: start with a hook and a handful of campaign truths, capture them on a one-pager, then spiral outward from the characters rather than building everything first.

Read the full file on GitHub · 158 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 158 lines · 236 tokens per session scan A 67ca22e8fae7

Subscribe to this mod's changes

rpg-campaign-foundation is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 236 tokens to every session and 4,249 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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