rpg-embate-builder

rpg-embate-builder is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 288 tokens per session (3,594 once invoked), scanned A, original, MIT.

A tool for creating Pathfinder 2e challenges that are resolved through skills rather than combat. It covers anything from one dramatic roll to a structured Victory Points challenge, where progress is measured by successes.

In plain words
What is it for?
Use it for negotiations, pursuits, investigations, sneaking past guards, dangerous crossings, and other non-combat situations.
Why use it?
It turns vague social, research, chase, or infiltration scenes into clear game rules. It helps the game master set difficulty and meaningful consequences without inventing the structure from scratch.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside a plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else, and the catalogue could not identify which plugin ships it.

Good fit Use it for negotiations, pursuits, investigations, sneaking past guards, dangerous crossings, and other non-combat situations.

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Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-embate-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-embate-builder/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-embate-builder)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-embate-builder"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-embate-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-embate-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-embate-builder"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-embate-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 288 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,594 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00288 $0.03594
Opus 5 $0.00144 $0.01797
Sonnet 5 $0.00058 $0.00719
Haiku 4.5 $0.00029 $0.00359

Measured 11d ago against content hash 8535e048666b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-embate-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-gamemaster/skills/rpg-embate-builder/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Embate Builder (Pathfinder 2e kit — the non-combat mechanical layer)

What this skill is for

Turn a non-combat confrontation into structured PF2e numbers, wrapped as a situation. This is the mechanical layer the loremaster skills deliberately skip and the sibling of rpg-encounter-builder — where that skill converts a threat into a creature roster with an XP budget, this one converts a social, exploration, or skill-driven scene into a Victory Points challenge (or a single dramatic check) with the DC math shown.

The challenge can be anything the dice resolve without a sword: swaying a council, losing a pursuer, researching a forbidden truth, breaching a keep unseen, a single white-knuckle Acrobatics test across a rotting bridge. The mechanical spine is the official Victory Points subsystem from references/pf2e-vp-math.md. DCs are referenced to Archives of Nethys category pages only (e.g., https://2e.aonprd.com/Rules.aspx) — never a ?ID= deep link.

Scalable — single check vs. VP challenge

This is the load-bearing decision, made first:

  • A single dramatic check — one moment, one (or a few) rolls: a Diplomacy plea, an Intimidation stare-down, an Acrobatics leap. You set the DC (Level-Based or Simple, with an adjustment), name the four degrees of success, and write a fail-forward consequence. No VP track. The desafio records scale: single-check and omits vp_target/vp_format.
  • A structured VP challenge — a scene or set-piece resolved over many rolls toward a goal: an influence audience, a chase, a heist. You pick a VP format (accumulating / diminishing / multiple tracks), size the target and thresholds against the scale table, set the per-roll awards, and assign DCs. The desafio records the format, target, scale, and (optionally) a relogio clock for the track.

When the GM is unsure which, ask — or read it from the stakes (a single beat → single check; a whole scene with momentum → VP challenge). Default the rest.

Read the full file on GitHub · 141 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 141 lines · 0 tokens per session scan A 8535e048666b

Subscribe to this mod's changes

rpg-embate-builder is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 288 tokens to every session and 3,594 once invoked, about $0.0014 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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