rpg-gm-run-sheet

rpg-gm-run-sheet is a skill for Claude Code, Codex from vstrapasson/rpg-marketplace. It costs 200 tokens per session (2,458 once invoked), scanned A, original, MIT.

A compact, printable guide for a Pathfinder 2e game master to use during play. It combines scene beats, clues, non-player character reminders, and advancing story threats beside a virtual tabletop.

In plain words
What is it for?
Use it to start scenes, track discoveries, remember what characters want, advance story clocks, and decide what happens if players stall.
Why use it?
It removes the need to search through separate preparation notes while running the game. It keeps narrative information at hand without duplicating dice, tokens, or combat tracking.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to start scenes, track discoveries, remember what characters want, advance story clocks, and decide what happens if players stall.

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Install with agentmods
npx agentmods add skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vstrapasson/rpg-marketplace --skill rpg-gm-run-sheet
Clone the repo
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplace

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-gm-run-sheet

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-gm-run-sheet

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-gm-run-sheet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 200 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,458 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00200 $0.02458
Opus 5 $0.00100 $0.01229
Sonnet 5 $0.00040 $0.00492
Haiku 4.5 $0.00020 $0.00246

Measured 11d ago against content hash c1f5665f6f7e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-gm-run-sheet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-gamemaster/skills/rpg-gm-run-sheet/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG GM Run Sheet (Pathfinder 2e kit — the table overlay)

What this skill is for

Produce a compact, printable GM run sheet for use during play — the narrative and discovery overlay that a VTT does not give you. This is the skill you reach for when you are sitting down to run, not when you are still preparing.

This is the read-out of the other three gamemaster skills. It stitches the session-prep one-pager, the clue map (revelation IDs), and the active fronts and clocks into one page: the strong start, the scene beats, a secrets-and-clues checklist you tick as revelations surface, NPC quick-refs (voice line + want), the clocks to advance, and the "if they stall" backstops that push a grim portent.

The run sheet handles narrative and discovery state only. It does not own initiative, dice, tokens, or encounter mechanics — the table or your VTT handles all of that. The run sheet is the overlay you keep open beside your VTT, or print and set on the table.

The core idea — assembly, not generation

Every other skill in the gamemaster kit builds something: a session plan, an advancing world, a balanced encounter. This one does not generate new fiction or invent world content. It reads what already exists and compresses it into the GM's live table reference.

If the session-prep one-pager is the planning document, the run sheet is the field notes — the stripped-down version you actually glance at in the middle of a scene.

This skill also does not write to the vault. The run sheet is an ephemeral table aid, not canonical campaign state. It is saved as a loose run-sheet-<slug>.md in the working folder — not routed through rpg-preserve, not committed as a vault entity. When the session ends and the dust settles, the sessao note (written by rpg-session-prep) is the canonical record. The run sheet is disposable.

When to use this skill — and when not

Use for:

  • Sitting down to run a session and wanting one page to glance at during play
  • Compressing a full session-prep one-pager to a mid-session reference ("folha de mesa", "o que acompanhar durante o jogo", "rodar a sessao")
  • Needing a checklist to tick as clues and revelations surface at the table
  • Any VTT or physical table — the run sheet is tool-agnostic

Read the full file on GitHub · 111 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 111 lines · 200 tokens per session scan A c1f5665f6f7e

Subscribe to this mod's changes

rpg-gm-run-sheet is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 200 tokens to every session and 2,458 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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