rpg-npc-creator

rpg-npc-creator is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 228 tokens per session (3,587 once invoked), scanned A, original, MIT.

A system-neutral toolkit for developing one memorable tabletop RPG character, such as a villain, patron, merchant, rival, or ally. System-neutral means it focuses on personality and story rather than game statistics.

In plain words
What is it for?
Use it to create playable character profiles for conversations, quests, alliances, betrayals, and conflicts in any role-playing game system.
Why use it?
It adds depth to characters who might otherwise be only names or job descriptions, giving them motives, wounds, contradictions, and relationships.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the rpg-loremaster plugin — 12 skills, 1 command, 1 agent shipped together

Good fit Use it to create playable character profiles for conversations, quests, alliances, betrayals, and conflicts in any role-playing game system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vstrapasson/rpg-marketplace/rpg-npc-creator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vstrapasson/rpg-marketplace --skill rpg-npc-creator
Clone the repo
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplace

Made for: Claude Code.

Or install rpg-loremaster, the plugin that ships this one along with the rest of its 12 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-npc-creator

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-npc-creator/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-npc-creator)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-npc-creator"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-npc-creator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-npc-creator

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-npc-creator"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-npc-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 228 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,587 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00228 $0.03587
Opus 5 $0.00114 $0.01793
Sonnet 5 $0.00046 $0.00717
Haiku 4.5 $0.00023 $0.00359

Measured 11d ago against content hash ffc94d2b01c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-npc-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-loremaster/skills/rpg-npc-creator/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG NPC Creator (system-agnostic, dark-leaning by default)

What this skill is for

Generate a character sheet — a deep, playable profile of a single person: a villain, a quest-giver, a patron, a merchant, a rival, a mentor, a contact, a faction leader. This is the skill you reach for when a character who was named in a campaign, region, city, faction, or location dossier needs to become someone the PCs can talk to, trust, fear, or be betrayed by.

This skill is system-agnostic — it focuses on personality, backstory, and narrative depth, not stat blocks or mechanics, so it works for any system. (When mechanics are needed, point at a reusable stat block — e.g. a PF2e NPC block — rather than writing one.)

The default tone is dark-leaning (level 3 of 5): a person sincere enough to root for and rotted enough to distrust. See references/tone-spectrum.md.

The core idea — an NPC is a person, not a role

This is the bedrock that makes this skill different from the rest of the kit. A region coheres around geography, a city around its central question, a faction around its drive, a location around premise + ecology. An NPC coheres around specificity and contradiction — a core belief and the wound that created it, and the gap between how they present and who they really are.

Real people contain tensions; generic NPCs fail because they're coherent in a way real people never are (the kind person with a cruel streak, the coward who once did something brave, the villain who genuinely loves their family). So this skill's job is not to describe a function (the gruff guard, the wise mentor) — it is to build a person whose behavior traces back to what they believe and what it cost them. If your NPC reads like an archetype with a coat of paint, you've written a role, not a person — start over from the belief and the wound (references/npc-frameworks.md §1).

When to use this skill

Trigger when the user wants to create, deepen, or detail a single character for play — "create an NPC", "build a villain", "make an interesting shopkeeper", "flesh out the harbormaster", "criar um NPC", "preciso de um vilão" — or when they paste a "Ready for rpg-npc-creator" line from a campaign, region, city, faction, or location dossier. Also trigger when a scene obviously needs a person the PCs will deal with.

Read the full file on GitHub · 139 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 139 lines · 0 tokens per session scan A ffc94d2b01c8

Subscribe to this mod's changes

rpg-npc-creator is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 228 tokens to every session and 3,587 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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