rpg-preserve

rpg-preserve is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 28 tokens per session (1,729 once invoked), scanned A, original, MIT.

A controlled writing workflow for an Obsidian vault used to manage a role-playing game. It validates game entities such as characters, places, factions, quests, and items before saving them.

In plain words
What is it for?
Use it whenever creating or editing structured RPG notes, including non-player characters, locations, events, sessions, lore, and quests.
Why use it?
It prevents invalid notes, incorrect folders, and broken links from being written to the vault.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside a plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else, and the catalogue could not identify which plugin ships it.

Good fit Use it whenever creating or editing structured RPG notes, including non-player characters, locations, events, sessions, lore, and quests.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-preserve

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-preserve/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-preserve)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-preserve"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-preserve/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-preserve

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-preserve"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-preserve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,729 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.01729
Opus 5 $0.00014 $0.00864
Sonnet 5 $0.00006 $0.00346
Haiku 4.5 $0.00003 $0.00173

Measured 11d ago against content hash 3d6db24f7cf7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-preserve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-vault-guardian/skills/rpg-preserve/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

rpg-preserve — Write Gate

You are the single write point of the RPG vault. No entity is written to disk without passing validation. Contract: validate → pass? write : ask.

Mandatory workflow

1. Determine target folder and path

Use targetPath from lib/preserve.mjs. The folder is defined by the schema:

Type Folder
regiao regioes/
local locais/
npc npcs/
jogador jogadores/
inimigo inimigos/
faccao faccoes/
quest quests/
sessao sessoes/
evento eventos/
ato atos/
item itens/
lore lore/
frente frentes/
relogio relogios/
encontro encontros/

2. Build frontmatter and content

Use buildFrontmatter(type, fields) and buildNoteContent(fm, name) from lib/preserve.mjs.

Mandatory formatting rules:

  • Fields with wikilink: always "[[Entity Name]]" (quotes + brackets)
  • List of wikilinks: YAML block with one item per line ( - "[[Name]]")
  • Default status when not specified: stub
  • updated is automatically stamped with today's date

3. Validate the candidate (REQUIRED before writing)

PLUGIN="${CLAUDE_PLUGIN_ROOT}"
node --input-type=module << EOF
import { buildFrontmatter, buildNoteContent, validateCandidate }
  from "${PLUGIN}/scripts/lib/preserve.mjs";
const vaultDir = process.cwd();
const fm = buildFrontmatter('TYPE', { /* fields */ });
const content = buildNoteContent(fm, 'NAME');
const report = await validateCandidate('NAME', content, 'TYPE', vaultDir);
console.log(JSON.stringify(report, null, 2));
EOF

4. Decision based on the report

If report.summary.errors === 0 → write:

PLUGIN="${CLAUDE_PLUGIN_ROOT}"
node --input-type=module << EOF
import { buildFrontmatter, buildNoteContent, writeEntityFile }
  from "${PLUGIN}/scripts/lib/preserve.mjs";
const vaultDir = process.cwd();
const fm = buildFrontmatter('TYPE', { /* fields */ });
const content = buildNoteContent(fm, 'NAME');
const path = await writeEntityFile('TYPE', 'NAME', content, vaultDir);
console.log('Created at: ' + path);
EOF

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 175 lines · 28 tokens per session scan A 3d6db24f7cf7

Subscribe to this mod's changes

rpg-preserve is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 28 tokens to every session and 1,729 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens