rpg-session-prep

rpg-session-prep is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 201 tokens per session (2,998 once invoked), scanned A, original, MIT.

A tool that turns an existing Pathfinder 2e campaign into a one-page game-master session plan. Pathfinder 2e is a tabletop role-playing game; the plan uses active threats, clues, characters, rewards, and likely scenes already in the campaign.

In plain words
What is it for?
Use it to prepare the opening situation, three to five possible scenes, secrets and clues, involved NPCs and threats, rewards, and backup options for the next session.
Why use it?
It reduces preparation time while keeping the session connected to what happened before. It gives the game master situations to run and fallback ideas when players stall, rather than a fixed story.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside a plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else, and the catalogue could not identify which plugin ships it.

Good fit Use it to prepare the opening situation, three to five possible scenes, secrets and clues, involved NPCs and threats, rewards, and backup options for the next session.

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Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-session-prep

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 201 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00201 $0.02998
Opus 5 $0.00101 $0.01499
Sonnet 5 $0.00040 $0.00600
Haiku 4.5 $0.00020 $0.00300

Measured 9d ago against content hash 4765abe782f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

rpg-session-prep scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-gamemaster/skills/rpg-session-prep/SKILL.md · 130 lines

How it starts

The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Session Prep (Pathfinder 2e kit — the session launchpad)

What this skill is for

Build a one-page runnable session plan — the minimal structure that gets you to the table ready to improvise. This skill arranges what already exists (the built world, the clue map, the living fronts) into a concrete starting position and a handful of high-impact elements. It does not invent world content.

This is the session layer of the gamemaster kit. The loremaster plugin builds the world; rpg-front-tracker advances it between sessions; this skill reads both and produces the launchpad the GM sits down with. The deliverable is a one-pager: a strong start derived from what the world did since last session, three to five likely scenes, the secrets and clues live this session (keyed to the clue map's revelation IDs), the NPCs and threats in play by vault name, rewards, and backstops for when the table stalls.

The core idea — prep situations, not plots

Two principles drive every decision here:

1. Prep situations, not plots. A situation is an unstable configuration of forces that the players will immediately make more interesting. A plot is a sequence of events the GM has pre-resolved. The plan on the page is not a script — it is a launchpad you abandon the moment the table diverges. The goal is to have the five most useful things ready, then trust the preparation.

2. Secrets and clues is the spine. Of the eight Lazy DM steps, Mike Shea's own pick for "the single step to keep if you keep only one" is Secrets and Clues — not the strong start, not the scenes. Every other element on the page serves as delivery infrastructure for the secrets the players might discover this session. The clue map (clue-map-*.md) is the source of truth for what gets revealed; this skill reads the revelation IDs (R1, R2…) and carries forward the ones that went unrevealed last session rather than starting fresh each time.

The modular eight-step framework and the "prepare to improvise" philosophy are in references/lazy-dm-eight-steps.md.

Read the full file on GitHub · 130 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 130 lines · 201 tokens per session scan A 4765abe782f8

Subscribe to this mod's changes

rpg-session-prep is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 201 tokens to every session and 2,998 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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