rpg-session-recap

rpg-session-recap is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 342 tokens per session (4,279 once invoked), scanned A, original, MIT.

A post-session tool for updating a Pathfinder 2e campaign record from the game master's account of what happened. It matches names to the campaign's established records and produces a readable recap plus a proposed list of changes.

In plain words
What is it for?
Use it to record session events, outcomes, revealed clues, completed quests, and changes to campaign entities after a game.
Why use it?
It closes the gap between what happened at the table and what the campaign notes say. When the account conflicts with the notes, it asks the game master instead of silently choosing an interpretation.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside a plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else, and the catalogue could not identify which plugin ships it.

Good fit Use it to record session events, outcomes, revealed clues, completed quests, and changes to campaign entities after a game.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-session-recap

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-session-recap/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-session-recap)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-session-recap"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-session-recap/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-session-recap

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-session-recap"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-session-recap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 342 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,279 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00342 $0.04279
Opus 5 $0.00171 $0.02139
Sonnet 5 $0.00068 $0.00856
Haiku 4.5 $0.00034 $0.00428

Measured 11d ago against content hash 0c6f62a29794, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-session-recap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-gamemaster/skills/rpg-session-recap/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Session Recap (Pathfinder 2e kit — the return edge)

What this skill is for

Turn the GM's account of a just-played session into reconciled vault state — the one move the gamemaster kit has never had. Every other skill in the kit prepares or runs a session; this one closes it out. It reads what the GM says happened, connects every name to the vault's canon, proposes the concrete state changes that follow, and — where the account and the vault disagree — stops and asks the GM which path to take instead of guessing.

This is the return edge of the session cycle: party-forge → front-tracker → session-prep → encounter/embate-builder → run-sheet → [play] → rpg-session-recap → front-tracker → session-prep → …. Without it the loop is one-directional — the GM re-feeds front-tracker from memory, quest.status never flips, and evento/clue reveals are never captured. This skill makes the vault a living record instead of a forward-only pipeline.

The deliverable is two things: a GM-facing recap document (the session's beats, in prose) and a change set — the concrete, reviewable list of vault mutations this session produces, with any divergence flagged and adjudicated before anything is written.

The core idea — reconcile, don't just record

A recap that only transcribes what happened is a diary entry. The value here is reconciliation: checking the account against what the vault already believes to be true, and treating every mismatch as a decision point, not an error to paper over.

Three things drive every decision here:

  1. The account is the session's truth; the vault is prior state; the bible is canon. When they agree, reconciliation is mechanical — update and move on. When they don't, that's the interesting case, and it belongs to the GM, not to a silent overwrite.
  2. Every entity must resolve by exact name. A name in the account that doesn't match a vault note isn't a typo to guess past — it's either an existing entity under a different name, a new node that needs a handoff, or a fact worth pausing on.
  3. Nothing gets written until the GM has seen the batch. Unambiguous updates are proposed together for one approval; genuine conflicts are adjudicated one at a time, with 2–4 concrete paths offered — never a bare "this doesn't match, what do I do?"

Read the full file on GitHub · 180 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 180 lines · 0 tokens per session scan A 0c6f62a29794

Subscribe to this mod's changes

rpg-session-recap is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 342 tokens to every session and 4,279 once invoked, about $0.0017 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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