Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vstrapasson/rpg-marketplace --skill rpg-sound-directorgit clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-sound-director)<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-sound-director"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-sound-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-sound-director"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-sound-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00270 | $0.02799 |
| Opus 5 | $0.00135 | $0.01399 |
| Sonnet 5 | $0.00054 | $0.00560 |
| Haiku 4.5 | $0.00027 | $0.00280 |
Grade A, and why
rpg-sound-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RPG Sound Director (system-agnostic, dark-leaning by default)
What this skill is for
Turn the fiction the kit already wrote into music-generation prompts, and keep every scene sounding like the same campaign. The worldbuilding skills describe how a place feels, how an encounter's threat reads, how a tavern welcomes; this skill converts that latent sonic material into prompts you can paste into a music generator — and anchors all of them to one campaign audio style bible so the soundtrack coheres instead of drifting scene-to-scene, model-to-model.
This skill is system-agnostic — it deals in mood, instrumentation, tempo, and texture, never stat blocks, item levels, or Archives of Nethys links. Like rpg-npc-creator, rpg-artifact-creator, and rpg-art-director, it works for any system. It is the sonic analogue of rpg-art-director: same shape, different sense.
The default tone is dark-leaning (level 3 of 5) — the sonic register inherits the campaign's tone; it does not reset it. See references/style-bible.md.
The honest boundary — this skill writes prompts, not music
Music generation is not callable from here. The project's local pipeline (local/gen-music.py → ComfyUI on :8000, running Stable Audio Open for instrumental tracks) is a manual step the GM runs, and there is no MCP tool that generates audio. Sung scenes go to Suno (best vocals; web UI only — no public API — so the skill emits a paste-ready prompt). So this skill emits the prompt + a soundtrack manifest and documents the path to realize it — exactly the narrative-handout pattern (rpg-art-director, rpg-journal-forge): you generate the track, drop it into the Foundry data dir, and an existing forge skill (rpg-soundscape-forge) binds it to the scene. The skill never calls ComfyUI, Suno, or Foundry itself; it says so plainly and hands off. See references/output-template.md → "Realizing the soundtrack."
The core idea — sonic coherence AND every track serving the scene
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 94 lines · 270 tokens per session scan A f70ad1ce13c6
rpg-sound-director is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 270 tokens to every session and 2,799 once invoked, about $0.0014 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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