godot-devtool

godot-devtool is a skill for Claude Code, Codex from wangdiandao/godot-devtool. It costs 36 tokens per session (1,943 once invoked), scanned A, original, MIT.

A routing guide for godot-devtool, an MCP server that lets coding assistants work with Godot 4 projects. It directs each task to the right tools for setup, scene editing, live editor work, or runtime testing.

In plain words
What is it for?
Use it as the starting point for Godot tasks, then follow the matching guidance for project setup, saved-file authoring, editor interaction, or running-game tests.
Why use it?
It keeps tool discovery focused and avoids loading every available tool description when only one part of the workflow is needed.

Skill for Claude CodeCodex

Part of the godot-devtool plugin — 6 skills, 1 agent shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wangdiandao/godot-devtool/godot-devtool
Any agent
npx skills add wangdiandao/godot-devtool --skill godot-devtool
Clone the repo
git clone --depth 1 https://github.com/wangdiandao/godot-devtool

Made for: Claude Code, Codex.

Or install godot-devtool, the plugin that ships this one along with the rest of its 6 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-devtool

README.md
[![agentmods](https://agentmods.dev/badge/skills/wangdiandao/godot-devtool/godot-devtool.svg)](https://agentmods.dev/skills/wangdiandao/godot-devtool/godot-devtool)
Your own site
<a href="https://agentmods.dev/skills/wangdiandao/godot-devtool/godot-devtool"><img src="https://agentmods.dev/badge/skills/wangdiandao/godot-devtool/godot-devtool.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,943 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00036 $0.01943
Opus 5 $0.00018 $0.00971
Sonnet 5 $0.00007 $0.00389
Haiku 4.5 $0.00004 $0.00194

Measured 4d ago against content hash 00a863f71fed, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

godot-devtool scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-devtool/SKILL.md · 166 lines

How it starts

The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Devtool MCP Router

Compatibility: godot-devtool 3.2.1.

Tool catalog: tools/list is intentionally context-budget-safe and router-only. It exposes only get_capabilities, get_godot_version, and list_projects, plus _meta.toolCategories summaries for route groups, workflows, transports, and risk levels; it has no cursor pagination and no environment-variable fallback to full schemas. All 235 tools and full input schemas are discoverable through filtered get_capabilities. The default get_capabilities response is a lightweight index without input schemas. Request schemas only for the active workflow, routeGroup, exact toolNames, or another narrow filter with includeSchemas: true. Unfiltered schema requests are rejected.

Use this entry skill first. Then keep only the matching domain skill in context:

  • godot-devtool-project-setup: install or upgrade the addon, inspect projects, configure InputMap/autoload/export settings.
  • godot-devtool-live-editor: use the open Godot editor through editor_ws, including selection, Inspector, UndoRedo edits, Dock status, and editor_save_scene.
  • godot-devtool-runtime-test: run the game, prove runtime bridge state through runtime_ws, simulate input, inspect node properties, and stop runs.
  • godot-devtool-scene-authoring: author scenes/resources/scripts with native and headless Godot tools such as add_node, get_node_properties, and update_node_properties.
  • godot-devtool-release-verify: validate this MCP package, docs, build output, and local Skill sync before release.

Client Setup

Typical local release-zip MCP client configuration:

{
  "mcpServers": {
    "godot-devtool": {
      "command": "node",
      "args": ["E:/godot-devtool/build/index.js"],
      "env": {
        "GODOT_PATH": "D:/Program Files/Godot/Godot_v4.x.exe",
        "GODOT_DEVTOOL_WS_PORT": "8766"
      }
    }
  }
}

Codex Desktop uses TOML in config.toml:

[mcp_servers.godot-devtool]
command = "node"
args = ["E:/godot-devtool/build/index.js"]
env = { GODOT_PATH = "D:/Program Files/Godot/Godot_v4.x.exe", GODOT_DEVTOOL_WS_PORT = "8766" }

Read the full file on GitHub · 166 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 166 lines · 36 tokens per session scan A 00a863f71fed

Subscribe to this mod's changes

godot-devtool is a skill published in the GitHub repository wangdiandao/godot-devtool (90 stars, last pushed 2mo ago), licensed MIT. It adds 36 tokens to every session and 1,943 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.