godot-devtool-project-setup

godot-devtool-project-setup is a skill for Claude Code, Codex from wangdiandao/godot-devtool. It costs 35 tokens per session (379 once invoked), scanned A, original, MIT.

Project-setup guidance for godot-devtool, an MCP server that lets coding assistants inspect and configure Godot projects. It covers installing the add-on, project settings, input actions, autoloads, exports, and connection ports.

In plain words
What is it for?
Use it to install or upgrade the add-on, inspect project information, configure settings and controls, manage autoloads, prepare exports, or diagnose the editor connection.
Why use it?
It provides a checked sequence for preparing a Godot project and diagnosing setup problems such as a missing add-on or occupied bridge port.

Skill for Claude CodeCodex

Part of the godot-devtool plugin — 6 skills, 1 agent shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wangdiandao/godot-devtool/godot-devtool-project-setup
Any agent
npx skills add wangdiandao/godot-devtool --skill godot-devtool-project-setup
Clone the repo
git clone --depth 1 https://github.com/wangdiandao/godot-devtool

Made for: Claude Code, Codex.

Or install godot-devtool, the plugin that ships this one along with the rest of its 6 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-devtool-project-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/wangdiandao/godot-devtool/godot-devtool-project-setup.svg)](https://agentmods.dev/skills/wangdiandao/godot-devtool/godot-devtool-project-setup)
Your own site
<a href="https://agentmods.dev/skills/wangdiandao/godot-devtool/godot-devtool-project-setup"><img src="https://agentmods.dev/badge/skills/wangdiandao/godot-devtool/godot-devtool-project-setup.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 379 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00035 $0.00379
Opus 5 $0.00017 $0.00189
Sonnet 5 $0.00007 $0.00076
Haiku 4.5 $0.00003 $0.00038

Measured 4d ago against content hash ad009e69a3c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

godot-devtool-project-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-devtool-project-setup/SKILL.md · 59 lines

What it actually says

Godot Devtool Project Setup

Load this after the godot-devtool router when the task is install, upgrade, project inspection, settings, InputMap, autoload, export, or bridge-port diagnosis.

Start

Use the lightweight catalog first:

get_capabilities { "workflow": "project_setup", "includeSchemas": true }

Then inspect:

get_godot_version
get_project_info
plugin_status

If the project path is unknown, call list_projects for a focused parent directory.

Install Or Upgrade

Use:

plugin_install { "projectPath": "...", "overwrite": true, "websocketPort": 8766 }
plugin_status

Require evidence that addon files are installed, the runtime autoload is present, bridge config uses the intended port, and no unexpected occupied-port diagnostic blocks the listener.

If port 8766 is occupied:

plugin_cleanup_port { "port": 8766 }

Only stop a listener when the dry-run result proves it is a stale godot-devtool process or the user explicitly approves the exact PID.

Configure

Prefer structured project tools over editing project.godot by hand:

project_get_settings
project_set_setting
project_input_action
get_autoload
add_autoload
remove_autoload
get_export_presets
check_export_presets
update_export_preset
export_matrix
generate_ci_snippet

Run run_project_checks before finishing broader project setup work.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 59 lines · 35 tokens per session scan A ad009e69a3c8

Subscribe to this mod's changes

godot-devtool-project-setup is a skill published in the GitHub repository wangdiandao/godot-devtool (90 stars, last pushed 2mo ago), licensed MIT. It adds 35 tokens to every session and 379 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.