godot-devtool-scene-authoring

godot-devtool-scene-authoring is a skill for Claude Code from wangdiandao/godot-devtool. It costs 31 tokens per session (355 once invoked), scanned A, original, MIT.

Authoring guidance for creating and editing saved Godot scenes, resources, scripts, and game content through godot-devtool. A scene is a saved collection of game objects and their settings.

In plain words
What is it for?
Use it to create or edit scenes, nodes, resources, scripts, interfaces, animations, tile maps, audio, physics, lighting, particles, or navigation.
Why use it?
It helps make structured project changes while inspecting existing files and checking scripts and project behavior afterward.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-devtool plugin — 6 skills, 1 agent shipped together

Good fit Use it to create or edit scenes, nodes, resources, scripts, interfaces, animations, tile maps, audio, physics, lighting, particles, or navigation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wangdiandao/godot-devtool/godot-devtool-scene-authoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wangdiandao/godot-devtool --skill godot-devtool-scene-authoring
Clone the repo
git clone --depth 1 https://github.com/wangdiandao/godot-devtool

Made for: Claude Code.

Or install godot-devtool, the plugin that ships this one along with the rest of its 6 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-devtool-scene-authoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/wangdiandao/godot-devtool/godot-devtool-scene-authoring.svg)](https://agentmods.dev/skills/wangdiandao/godot-devtool/godot-devtool-scene-authoring)
Your own site
<a href="https://agentmods.dev/skills/wangdiandao/godot-devtool/godot-devtool-scene-authoring"><img src="https://agentmods.dev/badge/skills/wangdiandao/godot-devtool/godot-devtool-scene-authoring.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 355 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00355
Opus 5 $0.00015 $0.00178
Sonnet 5 $0.00006 $0.00071
Haiku 4.5 $0.00003 $0.00036

Measured 8d ago against content hash 47e799f9849e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

godot-devtool-scene-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-devtool-scene-authoring/SKILL.md · 66 lines

What it actually says

Godot Devtool Scene Authoring

Load this for saved-file scene, resource, script, visual, TileMap, UI, animation, audio, physics, or navigation work.

Inspect First

Request focused schema by route group or exact tool names:

get_capabilities { "routeGroup": "scene", "includeSchemas": true }
get_capabilities { "routeGroup": "resource", "includeSchemas": true }
get_capabilities { "routeGroup": "script", "includeSchemas": true }

Read project state before writing:

filesystem_list
filesystem_read
get_resource_index
get_script_index
resource_dependency_graph
scene_open
get_scene_tree
get_node_properties

Author

Use structured tools:

create_scene
add_node
update_node_properties
node_move
rename_node
node_duplicate
delete_node
save_scene
resource_create
load_sprite
material
shader
script_create
script_write
script_attach

For domain work, load only the needed schema:

ui
animation
tilemap
audio
lighting
physics
navigation
particle

Validate

Run check_gdscript_syntax after script changes and run_project_checks after project-wide changes. Use run_project plus runtime tools when behavior must be proven in a running game.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 66 lines · 31 tokens per session scan A 47e799f9849e

Subscribe to this mod's changes

godot-devtool-scene-authoring is a skill published in the GitHub repository wangdiandao/godot-devtool (90 stars, last pushed 2mo ago), licensed MIT. It adds 31 tokens to every session and 355 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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