Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add WhiteGiverMa/meme-skills --skill game-slay-the-spire-2git clone --depth 1 https://github.com/WhiteGiverMa/meme-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/whitegiverma/meme-skills/game-slay-the-spire-2)<a href="https://agentmods.dev/skills/whitegiverma/meme-skills/game-slay-the-spire-2"><img src="https://agentmods.dev/badge/skills/whitegiverma/meme-skills/game-slay-the-spire-2/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/whitegiverma/meme-skills/game-slay-the-spire-2"><img src="https://agentmods.dev/badge/skills/whitegiverma/meme-skills/game-slay-the-spire-2.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00110 | $0.02635 |
| Opus 5 | $0.00055 | $0.01318 |
| Sonnet 5 | $0.00022 | $0.00527 |
| Haiku 4.5 | $0.00011 | $0.00264 |
Grade A, and why
game-slay-the-spire-2 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.
杀戮尖塔2(Slay the Spire 2 / 肉鸽卡牌游戏)
触发条件:对话中出现"杀戮尖塔2""尖塔2""塔2""爬塔2""STS2""Slay the Spire 2"或一代角色名(鸡煲、战士、猎人等)关联二代语境时,加载本 skill。
设计说明:本文覆盖广泛话题但深度有限,适合快速问答。如需详细信息,Agent 应跟随下方指针按需读取 wiki/ 中的深度文档。
一、概述
《杀戮尖塔2》是 Mega Crit 开发的 Roguelike 牌组构建游戏,为初代《杀戮尖塔》(2017-2019)的正统续作。2026 年 3 月 5 日登陆 Steam Early Access,首发 5 个可玩角色、4 人联机合作模式。EA 首周销量 300 万套,首月 Steam 收入约 1.08 亿美元。当前(2026 年 5 月)处于 EA 阶段,预计持续 1-2 年。
中文社区将初代奉为"卡牌肉鸽教科书",二代上线后因削卡补丁引发大规模差评风波,形成"环国区好评"现象。
二、基本信息
| 项目 | 内容 |
|---|---|
| 游戏名 | Slay the Spire 2 / 杀戮尖塔2 |
| 开发商 / 发行商 | Mega Crit(西雅图独立工作室) |
| 引擎 | Godot(从 Unity 迁移) |
| 平台 | Windows / macOS / Linux(EA);主机/移动端后续 |
| 价格 | HK$ 149.00(正式版将涨价) |
| 类型 | Roguelike 牌组构建 |
| 模式 | 单人 + 4 人联机合作 |
| 语言 | 首发支持简体中文 |
| Steam App ID | 2868840 |
三、角色阵容(概要)
EA 首发 5 个角色——3 个回归 + 2 个全新。观者(The Watcher)缺席。
| 角色 | 社区称呼 | 核心要点 |
|---|---|---|
| 铁甲战士(Ironclad) | 战士 | 力量流核心,Exhaust 协同大幅强化 |
| 静默猎手(Silent) | 猎人 / 贼 | 新增 Sly 关键词,弃牌重做,小刀加入 Exhaust |
| 故障机器人(Defect) | 鸡煲 | 新增第 4 种球体,球体系大幅调整 |
| 亡灵契约师(Necrobinder) | 亡灵 | 三套联动系统:Osty 同伴 / Doom 厄运执行 / Souls 代币 |
| 储君(Regent) | 储君 / 摄政王 | Stars 星辰资源 + Forge 锻造 + 卡牌制作 |
详细机制、构筑方向 → wiki/characters.md
四、核心玩法变化(vs STS1)
| 要点 | 变化 |
|---|---|
| 多人模式 | 新增 4 人联机合作 |
| 地图 | 固定路线 → 分支章节(Alternate Acts) |
| 遗物 | 固定 → 篝火可强化遗物 |
| 卡牌 | 新增 附魔(Enchantments) 与 任务牌(Quest Cards) |
| Ascension | 1-20 级 → 简化为 1-10 级 |
| Boss 战 | 单阶段 → 多阶段变身 |
完整 15 维度对比 → wiki/sts1-vs-sts2.md
五、开发简史
- 2020:初代完成后,创始人掷硬币决定做续集
- 2020-2023:Unity 引擎开发约 2 年
- 2023 Q4:Unity 宣布"运行时安装费" → Mega Crit 公开反对 → 迁移至 Godot
- 2024.4.10:Triple-i Initiative Showcase 正式公布
- 2025:延期至 2026.3,Necrobinder 与 Regent 角色逐期揭秘
- 2026.3.5:Steam EA 上线,首日 17.7 万同时在线,首周 300 万销量
- 2026.4:首个大型更新 + 官方路线图发布
完整时间线(含商业数据) → wiki/timeline.md
六、中文社区
称呼习惯
正式名"杀戮尖塔2",日常用「尖塔2」「塔2」「爬塔2」更自然。"爬塔"即可当动词也可当名词。
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 176 lines · 110 tokens per session scan A 266a3d342d20
game-slay-the-spire-2 is a skill published in the GitHub repository WhiteGiverMa/meme-skills (7 stars, last pushed 3mo ago), licensed MIT. It adds 110 tokens to every session and 2,635 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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