skyrimvr-claude-toolkit: Skill for Claude Code

.agents/skills/logging-registry/SKILL.md

logging-registry is a skill for Claude Code, Codex from WingedGuardian/skyrimvr-claude-toolkit. It costs 49 tokens per session (502 once invoked), scanned A, original, MIT.

A read-only inventory tool for finding logging controls and their configured values across a Skyrim installation. Skyrim is a computer role-playing game; the tool records where logging settings are found and what parts of the installation were checked.

In plain words
What is it for?
Use it to scan, search, and compare logging settings and to document missing or unresolved coverage in a Skyrim setup.
Why use it?
It provides evidence about available debug and logging switches before troubleshooting, while avoiding changes to the game. It does not turn logging on or inspect log contents.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is WingedGuardian/skyrimvr-claude-toolkit's own configuration. It tells Claude Code and Codex how to work on skyrimvr-claude-toolkit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skyrimvr-claude-toolkit configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python tools/logging-registry.py scan --game-root <game> --config-dir <user-config> --plugins-txt <authority-plugins.txt> --output-dir <local-report-dir>.

Reuse

Borrowing it

Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/logging-registry/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for logging-registry

README.md
[![agentmods](https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/logging-registry/github.svg)](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/logging-registry)
Your own site
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/logging-registry"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/logging-registry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for logging-registry

Your own site · 80×15
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/logging-registry"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/logging-registry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00502
Opus 5.5 $0.00020 $0.00201
Sonnet 5.5 $0.00010 $0.00100
Haiku 4.5 $0.00005 $0.00050

Measured 2d ago against content hash 0c1046813741, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

logging-registry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/logging-registry/SKILL.md · 26 lines

What it actually says

Logging registry

Use tools/logging-registry.py for repeatable read-only discovery. Read the tool guide for formats, review annotations and limits.

Choose the actual game/Data and user-config roots. Do not silently select a different Skyrim edition or interpret an MO2 mods directory as the winning virtual Data view. For MO2, obtain an externally resolved view or describe the missing coverage; individual mod folders are not authoritative winners.

python tools/logging-registry.py scan --game-root <game> --config-dir <user-config> --plugins-txt <authority-plugins.txt> --output-dir <local-report-dir>
python tools/logging-registry.py show <local-report-dir>/registry.json --filter <mod-or-setting>
python tools/logging-registry.py diff <previous-registry.json> <new-registry.json>

Keep generated inventories and local review files out of a public repository. Reports redact arbitrary string values and omit log contents, but still reveal installed component/file names. Use synthetic fixtures for public tests and examples.

Report both discoveries and the denominator: scanned scopes, file outcomes, limits, unresolved components, missing parsers and uninspected archives/compiled code. Distinguish logging candidates from general debug candidates, configured values from defaults/commented examples, and source declarations from deployed PEX behavior. A failed or empty search does not prove that a mod lacks logging.

Before describing how a switch works, inspect its installed documentation/source or verified runtime behavior. Record reviewed semantics with --reviews; reviews are bound to source hashes and become stale when the file changes. No review annotation establishes runtime verification automatically. Use existing log-triage tools to analyze contents separately when requested.

The scanner never toggles settings, launches the game, decompiles scripts or installs dependencies. A request to inventory logging does not authorize enabling debug modes. Some debug switches change gameplay or render overlays rather than merely write logs.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 26 lines · 49 tokens per session scan A 0c1046813741

Subscribe to this mod's changes

logging-registry is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 502 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-04.

Related

logging-registry compared with skills from other repositories

logging-registry next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
logging-registryWingedGuardian/skyrimvr-claude-toolkitSkill21yesterdayMITA49Claude Code, Codex
minecraft-debug-mcpmoeru-ai/airiSkill51kyesterdayMITA68Codex
cli-anything-nsight-graphicsHKUDS/CLI-AnythingSkill58k1mo agoApache-2.0A29Claude Code, Codex
performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A121Claude Code
unity-consoleBesty0728/Unity-SkillsSkill1.9kyesterdayMITA10Claude Code, Codex
diagnosing-bgs-problemshashgraph-online/awesome-codex-pluginsSkill1.5kyesterdayApache-2.0A72Claude Code, Codex
axiom-audit-spritekitCharlesWiltgen/AxiomSkill1.3kyesterdayMITA39Codex