Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/skyrim-save/SKILL.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save)<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.01820 |
| Opus 5.5 | $0.00036 | $0.00728 |
| Sonnet 5.5 | $0.00018 | $0.00364 |
| Haiku 4.5 | $0.00009 | $0.00182 |
Grade A, and why
skyrim-save scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Save File Analysis
Use scripts/read-save.py to decompress and scan Skyrim save files. Requires Python with lz4, pinned and hash-locked (from the toolkit root: python -m pip install --only-binary=:all: --require-hashes -r tools/requirements-tools.lock). All output is JSON.
Commands
Get save info (player name, level, location, plugin count):
python scripts/read-save.py info "<path-to-save.ess>"
List all plugins in the save:
python scripts/read-save.py plugins "<path-to-save.ess>"
Search for a string (script names, EditorIDs, variable names):
python scripts/read-save.py search "<save.ess>" --string "MyModScriptName"
Search for a FormID (as hex, little-endian uint32):
python scripts/read-save.py search "<save.ess>" --formid 0x0001ABCD
Search for a raw hex byte pattern:
python scripts/read-save.py search "<save.ess>" --hex "DEADBEEF"
Common Debugging Use Cases
- Orphaned scripts: A raw script-name hit is an investigation lead. Use structured ReSaver instance/reference data to determine whether instances are orphaned.
- Effect accumulation: Raw FormID byte counts do not establish active effects or stacking. Check the structured records and runtime state.
- Mod footprint: Search for a mod's prefix (e.g., "MyMod_") to locate candidate bytes; these are not semantic reference counts.
- Save bloat: Compare
decompressedSizeacross saves to detect growth over time.
Save File Structure
SSE/VR saves use LZ4 compression. General layout of the decompressed data:
- 0-100KB: Header, plugin list, screenshot
- 100KB-~22MB: Global data tables, ChangeForms (binary)
- ~22MB+: Papyrus string table, script instances, FormID arrays
Limitations
- The binary scanner is read-only — it cannot write back valid saves (to change a save, use the ReSaver CLI below)
- Binary search only — cannot parse structured Papyrus instance data (variable values, active effect state)
- For structured save editing, use ReSaver (Java GUI)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +44 lines · +28 tokens per session 5640cad64dd1
- 26d ago Changed · +10 lines · +26 tokens per session e2ce6f75b4bd
- 2mo ago First seen · 57 lines · 37 tokens per session scan A 035ef125129d
skyrim-save is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 1,820 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
skyrim-save compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| skyrim-saveWingedGuardian/skyrimvr-claude-toolkit | Skill | 21 | yesterday | MIT | A | 91 | Claude Code |
| minecraft-debug-mcpmoeru-ai/airi | Skill | 51k | yesterday | MIT | A | 68 | Codex |
| cli-anything-nsight-graphicsHKUDS/CLI-Anything | Skill | 58k | 1mo ago | Apache-2.0 | A | 29 | Claude Code, Codex |
| performance-optimizationgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 121 | Claude Code |
| unity-consoleBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 10 | Claude Code, Codex |
| diagnosing-bgs-problemshashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 72 | Claude Code, Codex |
| axiom-audit-spritekitCharlesWiltgen/Axiom | Skill | 1.3k | yesterday | MIT | A | 39 | Codex |