skyrimvr-claude-toolkit: Skill for Claude Code

.claude/skills/skyrim-save/SKILL.md

skyrim-save is a skill for Claude Code from WingedGuardian/skyrimvr-claude-toolkit. It costs 37 tokens per session (535 once invoked), scanned A, original, MIT.

A tool for reading and scanning Skyrim save files, which store a player's game state. It reports save information, lists installed plugins, and searches for script names, form identifiers, text, or raw byte patterns.

In plain words
What is it for?
Use it to investigate orphaned scripts from removed mods, spell-effect accumulation, a mod's remaining footprint, save bloat, plugin lists, or specific FormIDs and data patterns.
Why use it?
It helps find leftover scripts, repeated effects, mod references, and other signs of save problems without opening the save manually. The results are returned as JSON for easier inspection or automation.

Skill for Claude Code

Written for Claude Code: paths in frontmatter.

This is WingedGuardian/skyrimvr-claude-toolkit's own configuration. It tells Claude Code how to work on skyrimvr-claude-toolkit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skyrimvr-claude-toolkit configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python scripts/read-save.py info "<path-to-save.ess>".

Reuse

Borrowing it

Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.claude/skills/skyrim-save/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skyrim-save

README.md
[![agentmods](https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save/github.svg)](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save)
Your own site
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skyrim-save

Your own site · 80×15
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-save.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 535 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00535
Opus 5 $0.00018 $0.00267
Sonnet 5 $0.00007 $0.00107
Haiku 4.5 $0.00004 $0.00053

Measured 12d ago against content hash 035ef125129d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

skyrim-save scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/skyrim-save/SKILL.md · 57 lines

What it actually says

Save File Analysis

Use scripts/read-save.py to decompress and scan Skyrim save files. Requires Python with lz4 package (pip install lz4). All output is JSON.

Commands

Get save info (player name, level, location, plugin count):

python scripts/read-save.py info "<path-to-save.ess>"

List all plugins in the save:

python scripts/read-save.py plugins "<path-to-save.ess>"

Search for a string (script names, EditorIDs, variable names):

python scripts/read-save.py search "<save.ess>" --string "MyModScriptName"

Search for a FormID (as hex, little-endian uint32):

python scripts/read-save.py search "<save.ess>" --formid 0x0001ABCD

Search for a raw hex byte pattern:

python scripts/read-save.py search "<save.ess>" --hex "DEADBEEF"

Common Debugging Use Cases

  • Orphaned scripts: Search for a script name from a removed mod. If it still appears, the save has orphaned instances.
  • Effect accumulation: Search for a spell's FormID and count occurrences. More than expected = stacking bug.
  • Mod footprint: Search for a mod's prefix (e.g., "MyMod_") to see how many references it left in the save.
  • Save bloat: Compare decompressedSize across saves to detect growth over time.

Save File Structure

SSE/VR saves use LZ4 compression. General layout of the decompressed data:

  • 0-100KB: Header, plugin list, screenshot
  • 100KB-~22MB: Global data tables, ChangeForms (binary)
  • ~22MB+: Papyrus string table, script instances, FormID arrays

Limitations

  • Read-only — cannot edit or write back valid saves
  • Binary search only — cannot parse structured Papyrus instance data (variable values, active effect state)
  • For structured save editing, use ReSaver (Java GUI)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 57 lines · 37 tokens per session scan A 035ef125129d

Subscribe to this mod's changes

skyrim-save is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (14 stars, last pushed 2d ago), licensed MIT. It adds 37 tokens to every session and 535 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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