skyrimvr-claude-toolkit: Skill for Claude Code

.agents/skills/triage-and-conflicts/SKILL.md

triage-and-conflicts is a skill for Claude Code, Codex from WingedGuardian/skyrimvr-claude-toolkit. It costs 133 tokens per session (3,294 once invoked), scanned A, original, MIT.

A set of tools for investigating Skyrim plugin conflicts, script logs, crashes, and edited records. A plugin is a game add-on, and the tools identify which plugin supplies the version of a record that the game uses.

In plain words
What is it for?
It is for finding the winning Skyrim plugin, viewing override chains, identifying records a plugin loses, and examining Papyrus or crash logs.
Why use it?
It replaces guesswork about load order and conflicting mods with information from the actual load order and xEdit. It also helps narrow down script errors and crash reports.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is WingedGuardian/skyrimvr-claude-toolkit's own configuration. It tells Claude Code and Codex how to work on skyrimvr-claude-toolkit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skyrimvr-claude-toolkit configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is bash tools/skyrim-winner.sh winner 0x0003418E # who wins.

Reuse

Borrowing it

Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/triage-and-conflicts/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for triage-and-conflicts

README.md
[![agentmods](https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/triage-and-conflicts/github.svg)](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/triage-and-conflicts)
Your own site
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/triage-and-conflicts"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/triage-and-conflicts/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for triage-and-conflicts

Your own site · 80×15
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/triage-and-conflicts"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/triage-and-conflicts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,294 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00133 $0.03294
Opus 5.5 $0.00053 $0.01318
Sonnet 5.5 $0.00027 $0.00659
Haiku 4.5 $0.00013 $0.00329

Measured 23d ago against content hash 57e60f32e194, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

triage-and-conflicts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/triage-and-conflicts/SKILL.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Triage and conflicts

skyrim-winner — which plugin actually wins a record

bash tools/skyrim-winner.sh winner    0x0003418E            # who wins
bash tools/skyrim-winner.sh chain     0x0003418E            # full override chain, in order
bash tools/skyrim-winner.sh winner    "SomeMod.esp:000871"  # scoped: local id inside a plugin
bash tools/skyrim-winner.sh conflicts "SomeMod.esp"         # records this plugin LOSES

Requires xeditlib (install: docs/installing-tools.md). The game root is derived from the script's own location (tools/ sits in the game folder); override with $GAME_ROOT.

It deliberately has no index and no cache. xEdit already computes conflict resolution correctly, and the load order is explicit and total, so this asks xEdit through xelib and prints the answer — one source of truth, and it is not this script. A full 659-plugin load costs ~4 seconds on the dev install, which is why a cache — and therefore a freshness contract to get wrong — is unnecessary.

Prefer it over hand-rolling another override script. The common shortcut is to load a hand-picked subset of plugins "that could plausibly be involved". A who-wins answer computed against a guessed subset is only as complete as the guess: a plugin outside the list can win and the script never sees it. Worse, a short list can silently load nothing and still resolve, producing a confident answer from an empty tree.

Judge by the wrapper's exit code, not node's. node tools/skyrim-winner.js exits 127 on complete success (koffi/stdio shutdown; skill xelib) — skyrim-winner.sh parses the RESULT: line and gives a real exit code (0 ok / 2 error / 3 did-not-finish).

⚠ A refs subcommand is deliberately absent. getReferencedBy returns 0 without buildRefs, and buildRefs: true makes the loader fail outright on a real 659-plugin order (reproduced twice, empty exception message). A subcommand that always answers "nothing references this" is worse than no subcommand.

Read the full file on GitHub · 208 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago Changed · +94 lines · +48 tokens per session 57e60f32e194
  2. 26d ago First seen · 114 lines · 85 tokens per session scan A acbbbfd3b00b

Subscribe to this mod's changes

triage-and-conflicts is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 133 tokens to every session and 3,294 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.

Related

triage-and-conflicts compared with skills from other repositories

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