40kdc-data: Skill for Claude Code

.claude/skills/faction-score/SKILL.md

faction-score is a skill for Claude Code from wn-mitch/40kdc-data. It costs 105 tokens per session (852 once invoked), scanned A, original, no licence file.

A skill that compares game-faction abilities with their source text using embedding similarity, a numerical measure of how closely two pieces of text match.

In plain words
What is it for?
It is for scoring faction ability descriptions, finding weak matches, and locating them in a data explorer for revision.
Why use it?
It identifies abilities whose authored descriptions differ most from the original prose, helping focus correction work.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter.

This is wn-mitch/40kdc-data's own configuration. It tells Claude Code how to work on 40kdc-data itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything 40kdc-data configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wn-mitch/40kdc-data. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wn-mitch/40kdc-data/main/.claude/skills/faction-score/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wn-mitch/40kdc-data

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for faction-score

README.md
[![agentmods](https://agentmods.dev/badge/skills/wn-mitch/40kdc-data/faction-score/github.svg)](https://agentmods.dev/skills/wn-mitch/40kdc-data/faction-score)
Your own site
<a href="https://agentmods.dev/skills/wn-mitch/40kdc-data/faction-score"><img src="https://agentmods.dev/badge/skills/wn-mitch/40kdc-data/faction-score/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for faction-score

Your own site · 80×15
<a href="https://agentmods.dev/skills/wn-mitch/40kdc-data/faction-score"><img src="https://agentmods.dev/badge/skills/wn-mitch/40kdc-data/faction-score.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 852 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.00852
Opus 5.5 $0.00042 $0.00341
Sonnet 5.5 $0.00021 $0.00170
Haiku 4.5 $0.00011 $0.00085

Measured 2mo ago against content hash 015f3b0602fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

faction-score scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/faction-score/SKILL.md · 70 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 70 lines · 105 tokens per session scan A 015f3b0602fe

Subscribe to this mod's changes

faction-score is a skill published in the GitHub repository wn-mitch/40kdc-data (33 stars, last pushed today), with no licence file. It adds 105 tokens to every session and 852 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

faction-score compared with skills from other repositories

faction-score next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
faction-scorewn-mitch/40kdc-dataSkill33todaynoneA105Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill7.4k10d agoApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.0kyesterdayMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.5ktodayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k9d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex