game-testing-2d

game-testing-2d is a skill for Codex from woliveiras/geremmyas. It costs 51 tokens per session (469 once invoked), scanned A, original, MIT.

A process for testing deterministic 2D game behavior, including simulations, combat, collisions, seeded maps, replays, browser behavior, and exported builds. Deterministic means the same inputs and starting state should produce the same result.

In plain words
What is it for?
Use it to control time, random seeds, inputs, and initial state; test game rules and engine integration; and gather evidence from browsers, exported builds, rendered output, or human play.
Why use it?
It helps isolate failures at the smallest useful test boundary and makes results repeatable. This reduces tests that depend on timing, random values, or incidental engine details.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to control time, random seeds, inputs, and initial state; test game rules and engine integration; and gather evidence from browsers, exported builds, rendered output, or human play.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/woliveiras/geremmyas/game-testing-2d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add woliveiras/geremmyas --skill game-testing-2d
Clone the repo
git clone --depth 1 https://github.com/woliveiras/geremmyas

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-testing-2d

README.md
[![agentmods](https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-testing-2d/github.svg)](https://agentmods.dev/skills/woliveiras/geremmyas/game-testing-2d)
Your own site
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-testing-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-testing-2d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-testing-2d

Your own site · 80×15
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-testing-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-testing-2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 469 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00469
Opus 5 $0.00026 $0.00234
Sonnet 5 $0.00010 $0.00094
Haiku 4.5 $0.00005 $0.00047

Measured 10d ago against content hash 42b185d2008a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-testing-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

content/skills/game-testing-2d/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Testing 2D

Test authoritative rules at the narrowest deterministic boundary, then add engine and runtime evidence where integration matters.

Start from the failure surface

  1. Read repository instructions, the behavior contract, and current tests.
  2. Detect engine version, language, runner, physics backend, target platforms, and CI limitations.
  3. Reproduce the behavior before changing production code when diagnosing a bug.
  4. Classify the needed evidence: pure rule, engine integration, rendered output, exported build, or human play.

Load references

  • Read testing-strategy.md for test layers, deterministic harnesses, replays, maps, and visual checks.
  • For Phaser, also read phaser.md.
  • For Godot, also read godot.md.
  • Combine with $gameplay-programming-2d for behavior ownership and $game-build-and-release for artifact smoke tests.

Build the smallest reliable test

  1. Control time, random seeds, inputs, and initial state.
  2. Assert externally meaningful state instead of incidental implementation details.
  3. Step simulation explicitly when possible.
  4. Add engine objects only when the contract crosses an engine boundary.
  5. Make failures explain the frame, seed, entity, state, and expected invariant.
  6. Preserve a minimal regression case for every fixed bug.

Verify and report

  • Run the focused test and nearest practical suite fresh.
  • Repeat suspected flaky tests with controlled seeds and environment.
  • Verify exports separately from editor or development mode.
  • State what automation proved and what still requires visual, audio, controller, performance, or playtesting judgment.

Guardrails

  • Do not use arbitrary sleeps as synchronization.
  • Do not call a test deterministic while uncontrolled global time or randomness remains.
  • Do not replace gameplay assertions with snapshots alone.
  • Do not infer an exported build works because unit tests passed.
  • Do not modify a correct test merely to accommodate broken behavior.

Read the full file on GitHub · 47 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 47 lines · 51 tokens per session scan A 42b185d2008a

Subscribe to this mod's changes

game-testing-2d is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 1mo ago), licensed MIT. It adds 51 tokens to every session and 469 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

develop-web-game

Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with rendergametotext.

netease-youdao/LobsterAI · 64 tokens

threejs-qa-release

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.

majidmanzarpour/threejs-game-skills · 63 tokens

godot-e2e

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…

valkor-ai/loom · 189 tokens

test-playable-web-games

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

MengTo/Skills · 52 tokens

visual-qa

Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.

valkor-ai/loom · 45 tokens

pie-testing

Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.

kevinpbuckley/VibeUE · 76 tokens